
Principal Environment Artist – Talent Pipeline
Posted Jul 23

Posted Jul 23
This is a fully remote position, open to applicants in Canada.
• Develop high-quality real-time environments, architectural elements, modular kits, key assets, materials, terrain, vegetation, and world-building components.
• Create benchmark assets and scenes that effectively communicate expectations for composition, scale, visual hierarchy, material quality, environmental storytelling, and final polish.
• Convert art direction, concept art, reference materials, design specifications, and client feedback into clear production objectives.
• Formulate environment-art strategies for modular construction, asset reuse, trim sheets, material systems, terrain, foliage, set dressing, and world building.
• Actively contribute to establishing quality standards, validating workflows, resolving complex issues, or supporting critical deliverables.
• Assess environment artwork objectively and provide specific, actionable feedback through reviews, paintovers, blockouts, reference boards, documentation, or in-engine examples.
• Collaborate with Art Direction, Production, and Technical Art to define environment workflows that align visual quality with scope, schedule, and technical requirements.
• Identify artistic, technical, and production risks early on and suggest practical solutions.
• Assist teams in breaking down broad or incomplete directives into clear tasks, milestones, priorities, and acceptance criteria.
• Enhance environment-art pipelines through reusable workflows, templates, documentation, example assets, and production standards.
• Support planning and estimation by assessing asset complexity, dependencies, staffing requirements, and production risks.
• Troubleshoot complex issues related to asset construction, materials, world building, optimization, engine implementation, or content integration.
• Ensure environments meet project specifications for performance, memory, streaming, draw calls, shader complexity, collision, LODs, and platform constraints.
• Guide environment artists across internal teams, partner studios, and external development teams.
• Mentor senior artists and emerging leads in artistic judgment, communication, planning, review practices, and decision-making.
• Work with Art Directors to maintain a consistent visual direction across teams and deliverables.
• Participate in client meetings, milestone reviews, art reviews, and project-planning discussions requiring senior environment-art representation.
• Clearly communicate risks, tradeoffs, priorities, and recommendations to both artistic and non-artistic stakeholders.
• Aid in aligning teams operating across different studios, disciplines, cultures, and time zones.
• Support prototypes, art tests, project pitches, preproduction efforts, and early pipeline development.
• Contribute to the ongoing growth of GameSim’s environment-art discipline through mentorship, hiring assistance, portfolio reviews, documentation, and capability planning.
• Extensive professional experience in game development, real-time production, or a closely related domain.
• Multiple shipped games or equivalent professional real-time projects.
• A portfolio showcasing exceptional environment-art quality and strong production judgment.
• Expert knowledge of composition, scale, proportion, visual hierarchy, shape language, material definition, lighting response, environmental storytelling, and scene cohesion.
• Advanced experience in creating modular environments, architecture, props, terrain, materials, and reusable asset systems.
• Strong understanding of modeling, UV mapping, baking, texel density, trim sheets, tileable materials, decals, vertex blending, and real-time material workflows.
• Professional experience in developing environments using Unreal Engine or another contemporary real-time engine.
• Solid understanding of environment optimization, including LODs, memory, streaming, draw calls, collision, shader complexity, and platform limitations.
• Experience in establishing visual benchmarks, environment pipelines, asset standards, or production workflows.
• Proven ability to resolve complex artistic, technical, and production challenges with minimal supervision.
• Experience in guiding senior artists, leads, distributed teams, external partners, or vendors.
• Ability to deliver clear, constructive, and actionable artistic feedback.
• Strong understanding of how to balance quality, scope, schedule, technical requirements, and available resources.
• Excellent written, verbal, presentation, and interpersonal communication skills.
• Experience collaborating with Art Direction, Production, Technical Art, Design, Engineering, Lighting, VFX, and other development disciplines.
• Ability to adapt to diverse projects, visual styles, engines, pipelines, and client expectations.
• Comfort in participating in client-facing discussions and professionally representing environment-art decisions.
• Opportunities to contribute to a variety of projects, clients, genres, platforms, and visual styles.
• The capacity to influence environment-art quality and production practices across multiple teams.
• Collaboration with seasoned developers and studios within the Keywords Studios organization.
• Professional development and mentorship opportunities.
• Flexible remote, hybrid, and in-office work arrangements when available.
• 3 weeks of paid leave.
• Comprehensive benefits package including medical, dental, and vision coverage.
• Sick Leave.
• Disability Coverage.
• Corporate holidays.
• Professional Development.
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