Lead UX/UI Designer

Posted 15 hours ago

This is a fully remote position, open to applicants in Europe.

📋 Description

• Take ownership of the user interface and player experience for Heptic Arena on both PC and console platforms.

• Report directly to the Creative Director while establishing the UI vision, standards, and direction for the game.

• Design screens, create assets, and work within the engine on a daily basis.

• Define and uphold the game's UX/UI visual language and design system.

• Oversee UI/UX throughout the entire player journey, including the front end, HUD, menus, progression, store, social features, and onboarding processes.

• Propose, conceptualize, design, prototype, and deliver wireframes, user flows, screen maps, mockups, and final UI assets from initial concept to polished product.

• Collaborate with Game Design and Engineering teams on implementation within Unreal Engine.

• Address UX trade-offs and technical limitations early in the process.

• Utilize playtest feedback, analytics, and A/B testing to identify UX issues and refine solutions.

• Mentor junior designers and freelancers through design reviews, providing feedback and clear briefs.

• Estimate, plan, and prioritize UX/UI tasks in conjunction with Production.

• Execute and manage development while creating and assigning UX/UI tasks in Jira.

• Maintain UX/UI documentation in Confluence as the definitive source of truth for the team.

• Implement review and QA processes to ensure that the developed UI meets quality, consistency, and accessibility standards.

• Represent UI/UX in leadership and cross-disciplinary discussions, advocating for the player's experience.


⛳️ Requirements

• Minimum of 5 years of experience in game UI/UX design.

• At least one shipped title for PC or console.

• Strong portfolio showcasing PC/console game UI work, excluding mobile projects.

• In-depth understanding of UI design principles, information hierarchy, and usability tailored for real-time, action-oriented games.

• Practical experience implementing UI in Unreal Engine; familiarity with UMG/Common UI is preferred.

• Proficient in using Figma, Miro, Axure, Adobe XD, or similar design tools.

• Experience in building and maintaining a UI design system or style guide.

• Proven track record of guiding and mentoring other designers while providing clear and constructive feedback.

• Excellent communication and documentation skills.

• Confident in presenting and defending design choices to stakeholders.

• Comfortable using Jira, Confluence, and Google Workspace.

• Self-motivated and organized, thriving in a remote, self-managing team environment.

• Located in or near the Central European time zone (CET ± 2 hours).

• Nice to have: experience with UI animation and motion design tools, such as After Effects, Rive, or in-engine animation.

• Nice to have: background in multiplayer, live-service, or competitive shooter UI.

• Nice to have: understanding of console platform UI guidelines.

• Nice to have: familiarity with accessibility standards applicable to games.

• Nice to have: experience conducting or analyzing usability tests.


🏝️ Benefits

• Flexible remote work opportunities across Europe.

• A self-managing and adaptable remote team culture.

• Mentorship and collaboration opportunities with a cross-disciplinary team.

• Chance to contribute to Heptic Arena, a PC and console PvPvE arena shooter.

• Engage with closed playtests and aid in the transition to Early Access.

• A global team built on talent and effective communication.

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