
Lead Quest Programmer
Posted Oct 19

Posted Oct 19
This is a fully remote position, open to applicants in Canada.
• Oversee the engineering team dedicated to story technologies for Cyberpunk 2.
• Manage direct reports while aiding in their professional development and career goals.
• Conduct regular one-on-ones, performance evaluations, hiring processes, and promotion strategies.
• Mentor and guide the engineering team in maintaining code quality, optimizing collaborative workflows, and executing technical tasks effectively.
• Collaborate with quest designers and directors to convert creative and narrative needs into technical specifications.
• Work alongside central Architects and Maintainers of the shared bespoke quest system for feature requests, integration, and ongoing enhancements.
• Spearhead the development, integration, and advancement of the project's quest functionalities.
• Ensure that quest tools operate efficiently while upholding performance standards and providing seamless workflows for creators.
• Maintain and enhance story and quest features, integrating them with other game elements.
• Promote collaborative workflows with shared technology teams across various projects.
• Write high-quality, clean, optimized, and maintainable C++ code.
• Monitor, diagnose, and resolve bugs related to quest features and authoring toolsets.
• Collaborate with cinematic, narrative, and core gameplay teams to ensure the integration of quest systems throughout the game.
• A minimum of 7 years of professional programming experience in the AAA games industry.
• At least 1 year of experience in technical leadership, people management, or leading an engineering team.
• Strong expertise in C++ programming.
• Proven experience in developing custom quest systems, narrative tools, or node-based editor workflows.
• A solid track record of working in a highly collaborative shared technology setting that involves multiple teams or projects.
• Ability to understand the needs of creative and less technical team members, translating design concepts into clear technical requirements.
• Excellent communication and collaboration abilities to work effectively across different time zones and multicultural settings.
• Familiarity with Unreal Engine architecture (preferred).
• Understanding of multiplayer network architecture and client-server synchronization relevant to game state/quests (preferred).
• Experience shipping AAA game(s) utilizing a bespoke or custom narrative/quest toolset (preferred).
• Knowledge of Unreal Engine UI tools or editor scripting for custom content tools (preferred).
• Company-sponsored medical healthcare (including dental, vision, and mental health).
• Complimentary mental health support, which includes access to counseling, psychiatric care, and a range of well-being webinars.
• Paid time off — 26 vacation days, 10 sick days, and 12 public holidays annually.
• RRSP with employer matching contributions.
• Lifestyle Spending Account (LSA) – $100 monthly for fitness, wellness, internet, home office equipment, learning, streaming services, and more.
• Menstrual leave — employees who menstruate are entitled to an additional day off when experiencing period pain.
• RED Parents Network — support dedicated to working parents.
• Flexible working hours.
• Training, lectures, and courses — including internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes.
• A welcome pack filled with goodies.
• Dog-friendly office environment.
• Truly international workplace.
• No dress code required.
• Potential eligibility for discretionary stock options.
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