
Lead Quest Programmer
Posted Oct 21

Posted Oct 21
This is a fully remote position, open to applicants in Canada.
• Lead the engineering team focused on story technologies for Cyberpunk 2.
• Manage direct reports and facilitate their professional development and career aspirations.
• Conduct regular one-on-one meetings, performance evaluations, hiring processes, and promotion strategies.
• Guide and mentor the engineering team to ensure high standards of code quality, efficient collaborative workflows, and effective technical execution.
• Collaborate with quest designers and directors to translate creative and narrative requirements into technical specifications.
• Work alongside central Architects and Maintainers of the shared bespoke quest system to drive feature requests, integration, and ongoing improvements across projects.
• Lead the development, integration, and advancement of project quest features.
• Ensure that quest tools operate efficiently while upholding runtime performance and seamless creator workflows.
• Maintain and optimize story and quest features, integrating them with other game components.
• Encourage collaborative workflows with shared technology teams across various projects.
• Write high-quality, clean, optimized, and maintainable C++ code.
• Track, diagnose, and resolve bugs in quest features and authoring toolsets.
• Collaborate with cinematic, narrative, and core gameplay teams to ensure the integration of quest systems throughout the game.
• A minimum of 7 years of professional programming experience in the AAA games industry.
• Over 1 year of experience in technical leadership, people management, or leading a team of engineers.
• Strong expertise in C++ programming.
• Proven experience in developing custom quest systems, narrative tools, or node-based editor workflows.
• A demonstrated history of successful collaboration in a shared technology environment across multiple teams or projects.
• Ability to interpret the needs of creative and less technical team members, effectively translating design visions into clear technical requirements.
• Exceptional communication and collaboration skills to work effectively across different time zones and multicultural settings.
• Familiarity with Unreal Engine architecture (preferred but not mandatory).
• Understanding of multiplayer network architecture and client-server synchronization for game state/quests (preferred but not mandatory).
• Experience shipping AAA game(s) using a bespoke or custom narrative/quest toolset (preferred but not mandatory).
• Familiarity with Unreal Engine UI tools or editor scripting for creating custom content tools (preferred but not mandatory).
• Company-paid medical healthcare (including dental, vision, and mental health services).
• Free mental health support, providing access to counseling, psychiatric care, and a variety of wellness webinars.
• Paid leave — 26 days of vacation, 10 sick days, and 12 calendar holidays annually.
• RRSP with employer matching.
• Lifestyle Spending Account (LSA) – $100 monthly to use for fitness, wellness, internet, home office equipment, learning, streaming services, and more.
• Menstrual leave — employees who menstruate can take one additional day off when experiencing period pain.
• RED Parents Network — support for working parents.
• Flexible working hours.
• Training opportunities, including internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes.
• A welcome pack filled with goodies.
• A truly international working environment.
• No dress code.
• Potential eligibility for discretionary stock options.
The Hello Team
Cielo Talent
Quest Analytics, LLC
Hitss Brasil
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