
Lead Quest Programmer
Posted Oct 21

Posted Oct 21
This is a fully remote position, open to applicants in Canada.
• Lead the engineering team dedicated to story technologies for Cyberpunk 2.
• Oversee direct reports and assist with their professional development and career aspirations.
• Conduct regular one-on-one meetings, performance evaluations, recruitment, and promotion strategies.
• Provide guidance and mentorship to engineers regarding code quality, efficient collaborative workflows, and technical execution.
• Partner with quest designers and directors to convert creative and narrative requirements into technical needs.
• Collaborate with shared quest-system architects and maintainers on feature requests, integration, and ongoing enhancements.
• Spearhead the development, integration, and advancement of project quest features.
• Ensure that quest tools operate efficiently while preserving runtime performance and creating seamless workflows for creators.
• Maintain and enhance story and quest features, integrating them with other game components.
• Cultivate collaborative workflows with shared technology teams across various projects.
• Produce high-quality, clean, optimized, and maintainable C++ code.
• Monitor, diagnose, and resolve bugs in quest features and authoring toolsets.
• Work alongside cinematic, narrative, and core gameplay teams to weave quest systems throughout the game.
• Minimum of 7 years of professional programming experience in the AAA games industry.
• At least 1 year of experience in technical leadership, people management, or leading a team of engineers.
• Strong expertise in C++ programming.
• Proven experience in developing custom quest systems, narrative tools, or node-based editor workflows.
• Demonstrated ability to work in a highly collaborative environment involving shared technology across multiple teams or projects.
• Capability to interpret the needs of creative and less technical team members and translate design visions into clear technical specifications.
• Exceptional communication and collaboration skills across different time zones and multicultural settings.
• Nice to have (not required): familiarity with Unreal Engine architecture.
• Nice to have (not required): understanding of multiplayer network architecture and client-server synchronization for game states/quests.
• Nice to have (not required): experience with shipped AAA game(s) using a bespoke or custom narrative/quest toolset.
• Nice to have (not required): familiarity with Unreal Engine UI tools or editor scripting for custom content tools.
• Company-covered medical healthcare, including dental, vision, and mental health services.
• Complimentary mental health support, offering access to counseling, psychiatric care, and well-being webinars.
• Generous paid leave — 26 vacation days, 10 sick days, and 12 public holidays each year.
• RRSP with employer matching contributions.
• Lifestyle Spending Account (LSA) — $100 monthly for fitness, wellness, internet, home office equipment, learning, streaming services, and more.
• Menstrual leave — an additional day off for those experiencing period pain.
• Support from the RED Parents Network for working parents.
• Flexible working hours.
• Access to training, lectures, courses, internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes.
• Welcome pack filled with goodies.
• Dog-friendly office environment.
• Truly international workplace.
• No dress code policy.
• Potential eligibility for discretionary stock options.
The Hello Team
Cielo Talent
Quest Analytics, LLC
Hitss Brasil
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