Lead Quest Programmer

atCD PROJEKT SARemoteCA flagCanadaFull-timeSoftware EngineerSeniorC$180.1k – C$247.6k/year

Posted Oct 21

This is a fully remote position, open to applicants in Canada.

📋 Description

• Lead the engineering team dedicated to story technologies for Cyberpunk 2.

• Oversee direct reports and assist with their professional development and career aspirations.

• Conduct regular one-on-one meetings, performance evaluations, recruitment, and promotion strategies.

• Provide guidance and mentorship to engineers regarding code quality, efficient collaborative workflows, and technical execution.

• Partner with quest designers and directors to convert creative and narrative requirements into technical needs.

• Collaborate with shared quest-system architects and maintainers on feature requests, integration, and ongoing enhancements.

• Spearhead the development, integration, and advancement of project quest features.

• Ensure that quest tools operate efficiently while preserving runtime performance and creating seamless workflows for creators.

• Maintain and enhance story and quest features, integrating them with other game components.

• Cultivate collaborative workflows with shared technology teams across various projects.

• Produce high-quality, clean, optimized, and maintainable C++ code.

• Monitor, diagnose, and resolve bugs in quest features and authoring toolsets.

• Work alongside cinematic, narrative, and core gameplay teams to weave quest systems throughout the game.


⛳️ Requirements

• Minimum of 7 years of professional programming experience in the AAA games industry.

• At least 1 year of experience in technical leadership, people management, or leading a team of engineers.

• Strong expertise in C++ programming.

• Proven experience in developing custom quest systems, narrative tools, or node-based editor workflows.

• Demonstrated ability to work in a highly collaborative environment involving shared technology across multiple teams or projects.

• Capability to interpret the needs of creative and less technical team members and translate design visions into clear technical specifications.

• Exceptional communication and collaboration skills across different time zones and multicultural settings.

• Nice to have (not required): familiarity with Unreal Engine architecture.

• Nice to have (not required): understanding of multiplayer network architecture and client-server synchronization for game states/quests.

• Nice to have (not required): experience with shipped AAA game(s) using a bespoke or custom narrative/quest toolset.

• Nice to have (not required): familiarity with Unreal Engine UI tools or editor scripting for custom content tools.


🏝️ Benefits

• Company-covered medical healthcare, including dental, vision, and mental health services.

• Complimentary mental health support, offering access to counseling, psychiatric care, and well-being webinars.

• Generous paid leave — 26 vacation days, 10 sick days, and 12 public holidays each year.

• RRSP with employer matching contributions.

• Lifestyle Spending Account (LSA) — $100 monthly for fitness, wellness, internet, home office equipment, learning, streaming services, and more.

• Menstrual leave — an additional day off for those experiencing period pain.

• Support from the RED Parents Network for working parents.

• Flexible working hours.

• Access to training, lectures, courses, internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes.

• Welcome pack filled with goodies.

• Dog-friendly office environment.

• Truly international workplace.

• No dress code policy.

• Potential eligibility for discretionary stock options.

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