
Lead Quest Programmer
Posted Oct 26

Posted Oct 26
This is a fully remote position, open to applicants in Canada.
• Lead the engineering team dedicated to story technologies for Cyberpunk 2.
• Manage direct reports while facilitating their professional development and career aspirations.
• Conduct regular one-on-one meetings, performance evaluations, hiring processes, and promotion strategies.
• Guide and mentor engineers on code quality, collaborative workflow efficiency, and technical execution.
• Collaborate with quest designers and directors to translate creative and narrative requirements into technical specifications.
• Work alongside central architects and maintainers of the bespoke quest system for feature requests, integration, and ongoing enhancement.
• Drive the development, integration, and advancement of quest features.
• Ensure quest tools operate effectively while maintaining runtime performance and providing seamless creator workflows.
• Maintain and optimize story and quest features, integrating them with other game components.
• Promote collaborative workflows with shared technology teams across various projects.
• Write high-quality, clean, optimized, and maintainable C++ code.
• Track, diagnose, and resolve bugs in quest features and authoring toolsets.
• Collaborate with cinematic, narrative, and core gameplay teams to integrate quest systems throughout the game.
• Minimum of 7 years of professional programming experience in the AAA games industry.
• Over 1 year of experience in technical leadership, team management, or leading a group of engineers.
• Strong expertise in C++ programming.
• Proven experience in developing custom quest systems, narrative tools, or node-based editor workflows.
• Demonstrated success in a highly collaborative shared technology environment involving multiple teams or projects.
• Ability to interpret creative and less technical team members' needs and translate design visions into clear technical requirements.
• Excellent communication and collaboration skills across different time zones and multicultural settings.
• Familiarity with Unreal Engine architecture is a plus.
• Understanding of multiplayer network architecture and client-server synchronization for game state/quests is advantageous.
• Experience shipping AAA games utilizing a bespoke or custom narrative/quest toolset is a plus.
• Familiarity with Unreal Engine UI tools or editor scripting for custom content tools is beneficial.
• Company-paid medical healthcare (including dental, vision, and mental health services).
• Free mental health support, which includes counseling, psychiatric care, and well-being webinars.
• 26 days of vacation.
• 10 sick days.
• 12 calendar holidays each year.
• RRSP with employer matching.
• Lifestyle Spending Account (LSA) – $100 per month for fitness, wellness, internet, home office equipment, learning, streaming services, and more.
• Menstrual leave — an additional day off for experiencing period pain.
• RED Parents Network support for working parents.
• Flexible working hours.
• Access to training, lectures, and courses, including internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes.
• Welcome pack.
• A truly international working environment.
• No dress code.
• Discretionary stock options may be available.
The Hello Team
Cielo Talent
Quest Analytics, LLC
Hitss Brasil
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