
Lead Programming Team – Quests
Posted Oct 21

Posted Oct 21
This is a fully remote position, open to applicants in Canada.
• Oversee the engineering team dedicated to narrative technologies for Cyberpunk 2
• Manage direct reports while fostering their professional growth and career aspirations
• Conduct individual meetings, performance evaluations, recruitment, and promotion strategies
• Provide guidance on code quality, collaborative workflow efficiency, and technical implementation
• Transform creative and narrative requirements into precise technical specifications in partnership with quest designers and directors
• Collaborate with lead architects and maintainers of the shared quest system
• Direct the development, integration, and enhancement of quest features
• Ensure optimal performance of quest tools to facilitate seamless iterative workflows
• Maintain and enhance narrative and quest functionalities
• Encourage collaborative workflows with shared technology teams
• Write high-quality, clean, optimized, and maintainable C++ code
• Investigate, diagnose, and resolve issues in quest features and authoring tools
• Work alongside the cinematics, narrative, and core gameplay teams to incorporate quest systems
• Minimum of 7 years of professional programming experience in the AAA video game sector
• At least 1 year of experience in technical leadership, personnel management, or leading an engineering team
• Exceptional proficiency in C++ programming
• Proven experience in developing custom quest systems, narrative tools, or workflows for a node-based editor
• Demonstrated experience in a highly collaborative shared technology setting that spans multiple teams or projects
• Ability to recognize the needs of creatively inclined, less technical team members and translate their conceptual ideas into clear technical requirements
• Strong communication and collaboration abilities, with effectiveness in multicultural, multi-time-zone environments
• Familiarity with Unreal Engine architecture (optional)
• Understanding of multiplayer network architecture and client-server synchronization for game and quest states (optional)
• Experience in the development and launch of at least one AAA game utilizing custom or bespoke narrative or quest tools (optional)
• Knowledge of Unreal Engine UI tools or experience in creating editor scripts for custom content tools (optional)
• Employer-funded health coverage, including dental, vision, and mental health benefits
• Complimentary mental health support, offering access to counseling services, psychiatric care, and a variety of wellness webinars
• 26 vacation days, 10 sick days, and 12 public holidays annually
• Group RRSP with employer matching contributions
• Lifestyle Spending Account (LSA): CAD 100 monthly for fitness, wellness, internet expenses, remote-work equipment, training, streaming services, and more
• Menstrual leave: employees who menstruate may take an additional day off for menstrual pain
• RED Parents Network: support for working parents
• Flexible working hours
• Training, seminars, and courses, including internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning courses
• A welcome kit filled with gifts
• A genuinely international work environment
• No dress code
• Discretionary stock options
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