Remotery

Lead Game Designer

Posted Jul 27

This is a fully remote position, open to applicants in United States.

📋 Description

• Take charge of the design vision and direction for all products.

• Collaborate with the Studio Head and Game Leads to establish the product design direction.

• Transform ambiguity into clear, actionable design decisions ready for implementation.

• Set and uphold standards for design documentation, including economy and progression sheets, A/B tests, and playtesting.

• Lead the design of major systems across core loops, progression, economy, monetization, and LiveOps.

• Recruit, onboard, and mentor a diverse team of game designers.

• Conduct weekly one-on-one meetings with direct reports and develop succession capabilities.

• Oversee the studio-wide A/B testing pipeline and establish best practices.

• Translate test insights into prioritized backlog items and actionable design tasks.

• Spearhead research and development in game design tools, data analysis pipelines, dashboards, and predictive modeling.

• Stay updated with product analytics and dashboards.

• Engage the studio in regular playtesting, maintaining approximately three hours of playtime per product each week.

• Participate in design reviews as a quality advocate.

• Clearly communicate status updates, risks, next steps, decisions, and success criteria.

• Deliver comprehensive documentation on design vision, quality standards, team specialization progress, A/B testing processes, applied R&D results, and structured design reviews.


⛳️ Requirements

• 5–10+ years of experience in mobile free-to-play game design.

• Significant experience in leading or mentoring design teams.

• Successfully launched multiple live products or major updates, beyond just prototypes.

• Solid understanding of systems design across gameplay, retention, progression, economy, monetization, and LiveOps.

• Excellent design documentation skills, including specifications, economy and progression sheets, and tuning plans.

• Proven experience managing A/B testing processes, from hypothesis generation to test design, analysis, and decision-making.

• Proficient in using product analytics and dashboards such as ByteBrew and Adjust.

• Comfortable leading remote teams and influencing without direct authority.

• Exceptional English communication skills, both written and spoken.

• Must be available for at least 4–5 hours of overlap with Pakistan Standard Time (GMT+5).

• Nice to have: expertise in hybrid simulation/management games.

• Nice to have: experience in building multidisciplinary design teams and specialization tracks from the ground up.

• Nice to have: familiarity with predictive modeling and design analytics pipelines or dashboards.

• Nice to have: understanding of Unity pipelines and constraints.

• Nice to have: experience working across various time zones.

• Tools used include: Coda, Miro, Asana, Slack, ByteBrew, and Adjust.


🏝️ Benefits

• Fully remote work environment.

• High-ownership role where outcomes take precedence over meetings.

• Opportunity to build and mentor a multidisciplinary game design team.

• Professional development through design R&D, analytics, predictive modeling, and specialization track advancement.

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