
Intermediate XR 3D Engineer
Posted 14 hours ago

Posted 14 hours ago
This is a fully remote position, open to applicants in Canada.
• Create and implement new FabStation functionalities using Unity 3D and C# for AR headsets like HoloLens 2 and tablet applications.
• Design user interfaces and experiences for AR and tablet applications, covering menus, layouts, 3D interactions, and both gesture and touch controls.
• Develop technical specifications for new Unity features to ensure they are easily extendable and maintainable.
• Ensure the stability of the current Unity codebase.
• Resolve bugs and integrate applications with the FabStation backend and cloud services.
• Assess tasks and identify issues at an early stage.
• Produce clear and concise documentation.
• Take ownership of features from technical design through to release.
• Work in collaboration with product teams, QA, and backend developers.
• Engage in research and development on new and emerging XR technologies while managing a production codebase.
• A degree in Computer Science, Computer Engineering, or a related discipline, or equivalent professional experience.
• At least 5 years of professional experience in software development.
• A minimum of 3 years of professional experience in Unity 3D development.
• Proficient C# programming skills, including object-oriented programming, debugging, and code refactoring.
• Practical experience in developing AR/MR/XR applications using Unity.
• Familiarity with developing, testing, and deploying applications on Microsoft HoloLens 2 or similar MR/XR devices.
• Experience in deploying AR applications on mobile devices and tablets (Android/iOS).
• Proficiency in debugging, troubleshooting, fixing bugs, and optimizing application performance.
• Proven ownership and accountability for delivering software features from development to deployment.
• Experience with Vuforia Engine, including image tracking, object tracking, or model targets.
• Knowledge of MRTK (Mixed Reality Toolkit) for HoloLens 2 development.
• Understanding of spatial mapping, hand tracking, and mixed-reality interactions.
• Experience in integrating CAD models or complex 3D models into Unity.
• Advanced experience in shader development using HLSL, ShaderLab, or Shader Graph.
• Experience in optimizing Unity applications for standalone MR/XR devices.
• Comprehensive benefits package – Medical, Dental, & Vision.
• Paid sick and personal days annually.
• $2,000 CAD technology stipend.
• Fully remote work environment.
• Company-wide holiday week closure during Christmas.
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