
Gameplay Video Artist
Posted May 9

Posted May 9
This is a fully remote position, open to applicants in Poland.
• Capture gameplay through staged scenes (both single and multi), freecam, HUD off, time controls, and bot/squad setups; perform in-engine gameplay as needed.
• Set up in-engine environments using Unreal (Sequencer), Unity (Timeline/Cinemachine), and demonstrate readiness to engage with proprietary engines (Frostbite/Core/etc.).
• Handle editing and finishing tasks, including pacing, titles/supers, light motion graphics, subtitles/localization, and exports tailored for each platform.
• Manage color processes, including ACES/HDR to SDR conversions, LUTs, and mastering.
• Create adaptations for various formats: 16:9, 9:16, 1:1, 4:5; perform cutdowns; design thumbnails/GIFs/store assets; and develop UA technical variants.
• Proficient in UE/Unity with a willingness to learn proprietary engines.
• Familiarity with mobile and PC/console platforms, including understanding platform/store limitations.
• Competency in tools such as Premiere/Resolve/AE (or similar), capture cards/OBS; basic skills in digital audio workstations.
• Ability to quickly adapt to new builds and pipelines while adhering to strict specifications.
• Nice to have: Experience with in-engine cutscenes (Sequencer/Blueprints, Timeline/C#), camera rigs, ACES/HDR, and color management, as well as multiplayer capture workflows.
• Flexible work arrangements
Unity
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