Remotery

Senior Gameplay Engineer – Characters

Posted 6 days ago

This is a fully remote position, open to applicants in United Kingdom.

📋 Description

• Design and develop AI behaviors in Unreal Engine utilizing State Trees and Blackboards.

• Construct and refine Character, Camera, and Controls.

• Seamlessly integrate AI with other game systems to build an engaging and dynamic world.

• Share expertise, mentor, and provide support to colleagues in your specialization.

• Promote engineering excellence.

• Collaborate with engineers, designers, and artists to create outstanding player-facing features.


⛳️ Requirements

• Demonstrated experience in developing AI behaviors within Unreal Engine.

• A passion for the 3Cs (Character, Controls, Camera) and familiarity with Third-Person games.

• Proficient understanding of State Trees, Blackboards, Perception, and GAS.

• Excellent teamwork and collaboration abilities.

• Strong foundation in C++ programming.

• Experience in identifying and resolving performance bottlenecks in UI and gameplay systems.

• Bonus Experience:

• Familiarity with Unreal Replication.

• Background in cooperative or multiplayer character systems, including replication, prediction, and lag compensation.

• Exposure to AI-driven narrative or social simulation systems.

• Experience with systemic game design, including emergent mechanics, simulation-driven worlds, and sandbox titles.


🏝️ Benefits

• Competitive compensation package and equity.

• Private health insurance.

• Pension plan.

• Unlimited vacation days; we trust our team!

• Flexible remote work hours as long as team members achieve results.

• We are dedicated to continually enhancing our benefits and perks to support our team.

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