
Game & Level Designer – New Games
Posted 5 days ago

Posted 5 days ago
This is a fully remote position, open to applicants in Europe.
• Develop game systems, features, mechanics, and content from initial concept to full implementation.
• Construct captivating levels, missions, and experiences utilizing internal tools.
• Establish level structure, sequencing, and difficulty progression.
• Balance and oversee the game’s economy and monetization frameworks.
• Design, assist, analyze, and enhance live ops events to boost engagement and achieve business objectives.
• Evaluate game metrics, KPIs, market trends, playtest outcomes, team feedback, and community insights.
• Partner with Product Owners and Data Analysts to outline requirements, formulate roadmaps, assess performance, and enhance game KPIs.
• Create and maintain design documentation, which includes briefs, flowcharts, feature specifications, level layouts, and UI/UX mockups.
• Engage in production reviews, design evaluations, and development milestones.
• Offer innovative ideas and design guidance within a dynamic, multidisciplinary team.
• Investigate industry trends, best practices, and emerging techniques and technologies in game and level design.
• Minimum of 5 years of game design experience in a mobile F2P studio or gaming company.
• Specialization in casual or hybrid-casual games with practical level design experience.
• Capability to conceptualize, create, implement, and oversee intricate game and level-design projects.
• Proficiency in level creation and balancing using relevant tools and technologies in a fast-paced environment.
• Comprehensive understanding of game design principles, mechanics and systems, economy design, monetization, live ops, level design, balancing, pacing, difficulty tuning, and player progression.
• Strong F2P mindset.
• Familiarity with KPIs, analytics, spreadsheets, and analytical tools for data-driven design and balancing decisions.
• Exceptional written and verbal communication skills in English.
• Ability to convey complex ideas clearly and maintain thorough design documentation.
• Extensive knowledge of the gaming market and current trends.
• Passion for casual and hybrid-casual mobile games.
• Strong empathy and capability to understand the needs, motivations, and experiences of the target audience.
• Experience utilizing AI tools for game and level design, prototyping, balancing, and data analysis.
• Proficiency in Unity 3D (preferred).
• Over 3 years of experience specifically in Hybrid/Casual Puzzle games (preferred).
• Annual team trip.
• Global holidays celebration and gifts.
• Birthday gifts.
• Job anniversary gifts.
• Flexibility for remote work.
• Support from an experienced people’s team for integration and career development.
• AI training, teaching, and assistance from a dedicated AI Lead team.
Blackbird Interactive
Onebrief
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