
FX Artist β Freelancer
Posted Oct 31

Posted Oct 31
This is a fully remote position, open to applicants in Colombia.
β’ Generate 3D visual effects for film, television, and high-end content projects.
β’ Propose artistic, creative, and technically feasible ideas based on the visual needs of the project and the client.
β’ Develop simulations for particles, fire, smoke, dust, liquids, destruction, atmospheric effects, and other visual phenomena.
β’ Create 3D effects using Houdini, ensuring visual consistency, realism, and technical quality.
β’ Collaborate with CG supervisors, FX artists, Lookdev and Lighting artists, and other production teams.
β’ Support the development of tools, processes, and solutions to efficiently produce high-quality effects.
β’ Render, review, and validate your work to meet technical and artistic standards.
β’ Deliver visual effects that align with the creative, technical, and visual level of FOLKS.
β’ Previous experience in live-action visual effects for high-end feature films or television.
β’ Demonstrated creative ability and artistic talent in previous work, reel, or portfolio.
β’ Strong knowledge of Houdini.
β’ Experience in simulations of destruction, atmospheric effects, fluids, supernatural phenomena, and other complex visual effects.
β’ Understanding of physics, realistic movement, and natural phenomena at various scales.
β’ Excellent technical skills.
β’ Ability to quickly learn new tools and stay updated on industry trends and technologies.
β’ Capacity to work independently and solve technical challenges autonomously.
β’ Ability to take direction, collaborate with the team, and work under tight deadlines.
β’ Capable of working in a collaborative, dynamic, and agile team environment.
β’ Valued knowledge in Houdini, Nuke, Katana, Unreal Engine, VEX, MEL, Python, and ShotGrid.
β’ Experience or valued knowledge in simulations of particles, destruction, smoke, dust, fire, liquids, blood, ocean surfaces, rain, snow, sparks, fog, fabrics, crowds, grooming, geometry deformers, procedural modeling, element distribution, vegetation, render debugging, and daily review workflows.
β’ Inclusive and accessible selection process.
β’ Equal opportunity employer.
β’ Inclusive workplace.
β’ Freelance opportunities.
β’ Remote work options.
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