Freelance Sound Designer – Project Based

atSOFTGAMESRemoteDE flagGermanyFreelanceDesignerMid-levelSenior

Posted 18 hours ago

This is a fully remote position, open to applicants in Germany.

📋 Description

• Compose the music and sound effects for a new, yet-to-be-announced free-to-play casual game.

• Establish a warm, upbeat, and relaxing auditory identity.

• Produce the main theme, seamless gameplay loops, and brief stingers for level-ups, completions, and narrative moments.

• Generate essential sound effects for UI, menus, item interactions, rewards, currencies, building, decorating, customer orders, and ambience.

• Design feedback sounds that scale with progression for higher-tier items and greater rewards.

• Develop variations for commonly used sounds.

• Provide clean loops, maintain consistent loudness, ensure clear naming, and deliver web/mobile-ready formats with appropriate compression.

• Complete agreed-upon revision rounds based on briefs, references, and in-game reviews.


⛳️ Requirements

• A portfolio showcasing shipped games where you have created both music and sound effects.

• Experience in casual, mobile, or web games.

• A keen ear for warm, light-hearted styles such as acoustic, playful orchestral, or relaxed tropical music.

• Proven ability to deliver game-ready audio, including seamless loops, variations, consistent loudness, and mixes suitable for small speakers.

• Comfort with working within file-size and memory constraints, including compressed web and mobile formats.

• Skill in transforming written briefs and reference tracks into finished audio within agreed revision rounds.

• Proficient in clear written English and reliable asynchronous communication.

• All work must be original, free from uncleared samples.

• Must disclose any usage of AI tools.

• Music must not have any collecting-society claims.

• A Non-Disclosure Agreement (NDA) is required.

• Must have freelance capability and the ability to invoice for services.

• Nice to have: experience with merge, match-3, decoration, or other casual puzzle games.

• Nice to have: experience in audio delivery for Unity, Unity WebGL, or HTML5 games.

• Nice to have: expertise in adaptive or layered music responsive to game states.

• Nice to have: experience in short character vocalizations or non-verbal voice sounds.

• Nice to have: audio experience for live-ops content, such as seasonal events.

• Nice to have: familiarity with Facebook Instant Games or browser autoplay limitations.


🏝️ Benefits

• Fixed-fee quote per package.

• Opportunity for independent work with a self-set schedule.

• Use of personal equipment, software, and libraries.

• Follow-up packages commissioned and quoted separately, with no obligation on either side.

• A dedicated point of contact.

• Clear briefs and references provided.

• Consolidated feedback throughout the project.

• Chance to define the sound of a new game from its initial playable builds.

• Exclusive, unlimited, worldwide usage rights to deliverables via full buyout.

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