
Freelance Sound Designer – Project Based
Posted 18 hours ago

Posted 18 hours ago
This is a fully remote position, open to applicants in Germany.
• Compose the music and sound effects for a new, yet-to-be-announced free-to-play casual game.
• Establish a warm, upbeat, and relaxing auditory identity.
• Produce the main theme, seamless gameplay loops, and brief stingers for level-ups, completions, and narrative moments.
• Generate essential sound effects for UI, menus, item interactions, rewards, currencies, building, decorating, customer orders, and ambience.
• Design feedback sounds that scale with progression for higher-tier items and greater rewards.
• Develop variations for commonly used sounds.
• Provide clean loops, maintain consistent loudness, ensure clear naming, and deliver web/mobile-ready formats with appropriate compression.
• Complete agreed-upon revision rounds based on briefs, references, and in-game reviews.
• A portfolio showcasing shipped games where you have created both music and sound effects.
• Experience in casual, mobile, or web games.
• A keen ear for warm, light-hearted styles such as acoustic, playful orchestral, or relaxed tropical music.
• Proven ability to deliver game-ready audio, including seamless loops, variations, consistent loudness, and mixes suitable for small speakers.
• Comfort with working within file-size and memory constraints, including compressed web and mobile formats.
• Skill in transforming written briefs and reference tracks into finished audio within agreed revision rounds.
• Proficient in clear written English and reliable asynchronous communication.
• All work must be original, free from uncleared samples.
• Must disclose any usage of AI tools.
• Music must not have any collecting-society claims.
• A Non-Disclosure Agreement (NDA) is required.
• Must have freelance capability and the ability to invoice for services.
• Nice to have: experience with merge, match-3, decoration, or other casual puzzle games.
• Nice to have: experience in audio delivery for Unity, Unity WebGL, or HTML5 games.
• Nice to have: expertise in adaptive or layered music responsive to game states.
• Nice to have: experience in short character vocalizations or non-verbal voice sounds.
• Nice to have: audio experience for live-ops content, such as seasonal events.
• Nice to have: familiarity with Facebook Instant Games or browser autoplay limitations.
• Fixed-fee quote per package.
• Opportunity for independent work with a self-set schedule.
• Use of personal equipment, software, and libraries.
• Follow-up packages commissioned and quoted separately, with no obligation on either side.
• A dedicated point of contact.
• Clear briefs and references provided.
• Consolidated feedback throughout the project.
• Chance to define the sound of a new game from its initial playable builds.
• Exclusive, unlimited, worldwide usage rights to deliverables via full buyout.
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