Remotery

Contract Technical Audio Designer

Posted 1 day ago

This is a fully remote position, open to applicants in United States.

📋 Description

• Take charge of and implement in-game audio utilizing Unreal Engine’s integrated audio stack.

• Create and oversee interactive audio systems (adaptive music, environmental audio, tension systems, etc.)

• Develop and enhance tools, templates, and workflows to boost audio iteration and efficiency.

• Collaborate with engineering to incorporate audio systems and address technical challenges.

• Adjust spatial audio, occlusion, and environmental effects to enhance gameplay immersion.

• Optimize audio performance, memory consumption, and scalability across various platforms.

• Diagnose and resolve audio issues throughout the development process.

• Assist in defining and documenting best practices for audio implementation.


⛳️ Requirements

• Over 3 years of experience in technical sound design or audio implementation for games.

• Proficient in Unreal Engine’s native audio and Metasound Systems.

• Comprehensive understanding of interactive audio systems and real-time implementation.

• Experience collaborating closely with both creative and engineering teams.

• Strong troubleshooting abilities and meticulous attention to detail.

• Capability to manage multiple priorities in a dynamic environment.

• Experience in mixing for atmospheric horror projects.


🏝️ Benefits

• Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com

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