
Concept Artist
Posted 12 hours ago

Posted 12 hours ago
This is a fully remote position, open to applicants in United States.
• Produce high-quality concept art for characters, creatures, environments, props, and interactive gameplay components.
• Design horror-themed characters, monsters, and antagonists that enhance gameplay, narrative, and emotional tension.
• Create mood paintings, lighting studies, color scripts, and cinematic key art.
• Generate environment concepts that support first-person gameplay, exploration, pacing, and environmental storytelling.
• Investigate visual directions through thumbnail sketches and rapid iterations.
• Collaborate with Creative Direction to ensure a unified visual style.
• Work alongside Narrative and Design teams to strengthen story elements, gameplay mechanics, and overall player experience.
• Supply production-ready callouts, orthographic views, material breakdowns, and design documentation.
• Set visual standards and guide junior artists through constructive feedback and art reviews.
• Deliver refined work within tight deadlines while balancing creative aspirations with production constraints.
• Advance the visual language of an established entertainment IP while introducing innovative, franchise-appropriate ideas.
• A minimum of 3 years of professional experience in concept art within the gaming, film, or entertainment sectors.
• Experience shipping at least one AA title or equivalent experience on a commercially released project.
• An impressive portfolio that showcases advanced visual development skills and design thinking.
• A deep understanding of horror visual language, mood, suspense, and psychological storytelling.
• Proficient skills in drawing, composition, lighting, perspective, anatomy, and color theory.
• Experience in designing creatures, environments, architecture, props, and characters.
• Capability to work from rough concepts to polished production-ready designs.
• Strong communication and collaboration skills, particularly with multidisciplinary teams.
• Comfort in receiving and integrating feedback through rapid iterations.
• Highly organized and able to manage multiple priorities independently.
• Proficiency in Adobe Photoshop.
• Familiarity with Blender, Maya, or similar 3D software.
• Experience with Figma, Miro, or other collaborative ideation tools.
• Profit sharing.
• Medical insurance.
• Dental insurance.
• Vision insurance.
• 401(k) matching.
• FSA/HSA.
• Paid time off.
• Sick leave.
• Holidays.
• Parental leave.
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Pine Creek Games
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