Character Artist

atPiranha GamesRemoteCA flagCanadaFull-time3D ArtistMid-levelSenior

Posted 2 days ago

This is a fully remote position, open to applicants in Canada.

📋 Description

• Create character models under the supervision of the Art Director and Lead Character Artist, emphasizing anatomical accuracy.

• Realize the overall artistic vision for characters, utilizing designs, concepts, and descriptions as a foundation.

• Work in collaboration with the Art Director and Lead Character Artist to establish an efficient character production pipeline within engine limits.

• Design, model, and texture high-quality 3D characters, concentrating on anatomical proportions, scale, and skeletal frameworks.

• Develop character models that express personality through morphology, silhouette, facial expressions, and other features.

• Collaborate with concept artists, animators, game designers, and VFX artists to achieve or surpass visual targets.

• Support the integration of a character development process that aligns with creative direction, technical limitations, and production timelines.

• Engage in discussions focused on technical and aesthetic problem-solving.

• Enhance workflow efficiency and provide documented feedback for internal tools.

• Stay updated on industry best practices and trends, incorporating them into projects and sharing knowledge with colleagues across projects.

• Mentor and guide junior artists.

• Execute other ad-hoc responsibilities as assigned.


⛳️ Requirements

• 4-7+ years of experience in AAA console and/or PC titles, with at least 2 shipped games as a Character Artist.

• Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design, or equivalent education and/or experience.

• Exceptional understanding of human and animal anatomy, including form, structure, silhouette, and organic movement.

• Strong knowledge of character modeling, texturing, and lighting specific to game development.

• Comprehensive knowledge of a major 3D package such as 3ds Max or Maya.

• Proficient with tools like Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, and similar software.

• Proven experience in designing and developing fantasy characters and creatures.

• Detail-oriented in the creation and manipulation of texture maps, with a solid understanding of UV space.

• Capability to create characters with finished, rough, or no concept art while aligning with project style.

• Expertise in incorporating characters into Unreal Engine 5.

• Advanced understanding of material shader systems for characters.

• Experience with grooming (strands) and hair cards for both in-game and cinematic characters.

• Proficient in clothing and hard surface modeling.

• Knowledgeable in animation topology, rigging, and skinning.

• Intermediate level: 4+ years; Senior level: 7+ years.

• Compensation commensurate with experience and skill level.


🏝️ Benefits

• Flexible schedules and remote working arrangements.

• People-focused events and initiatives.

• Competitive compensation.

• Meaningful and engaging projects.

• Opportunities for career growth.

• Education and training grants.

People also viewed

CI Games1 day ago

Cinematic Animator

ES flagSpain OnlyFreelance3D Artist
ApplyView job
Athletic Greens1 day ago

Senior Manager, Motion Designer – EU

EuropeFull-time3D Artist€77k – €95k/year
ApplyView job
Virtuos2 days ago

Technical Artist

UA flagUkraine OnlyFull-time3D Artist
ApplyView job
Talentgrator3 days ago

2D Animator

CZ flagCzechia, +3 more countriesFull-time3D Artist
ApplyView job
Insomniac Games4 days ago

Senior Cinematic Animator – CONTRACT

US flagCalifornia OnlyFreelance3D Artist$76 – $86/hour
ApplyView job
Insomniac Games4 days ago

Senior Cinematic Facial Animator – Contract

US flagUnited States OnlyFreelance3D Artist$76 – $86/hour
ApplyView job

Never miss a great job!

Get handpicked remote jobs straight to your inbox weekly.

Trusted by 7,400+ designers