
Character Artist
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in Canada.
• Create character models under the supervision of the Art Director and Lead Character Artist, emphasizing anatomical accuracy.
• Realize the overall artistic vision for characters, utilizing designs, concepts, and descriptions as a foundation.
• Work in collaboration with the Art Director and Lead Character Artist to establish an efficient character production pipeline within engine limits.
• Design, model, and texture high-quality 3D characters, concentrating on anatomical proportions, scale, and skeletal frameworks.
• Develop character models that express personality through morphology, silhouette, facial expressions, and other features.
• Collaborate with concept artists, animators, game designers, and VFX artists to achieve or surpass visual targets.
• Support the integration of a character development process that aligns with creative direction, technical limitations, and production timelines.
• Engage in discussions focused on technical and aesthetic problem-solving.
• Enhance workflow efficiency and provide documented feedback for internal tools.
• Stay updated on industry best practices and trends, incorporating them into projects and sharing knowledge with colleagues across projects.
• Mentor and guide junior artists.
• Execute other ad-hoc responsibilities as assigned.
• 4-7+ years of experience in AAA console and/or PC titles, with at least 2 shipped games as a Character Artist.
• Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design, or equivalent education and/or experience.
• Exceptional understanding of human and animal anatomy, including form, structure, silhouette, and organic movement.
• Strong knowledge of character modeling, texturing, and lighting specific to game development.
• Comprehensive knowledge of a major 3D package such as 3ds Max or Maya.
• Proficient with tools like Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, and similar software.
• Proven experience in designing and developing fantasy characters and creatures.
• Detail-oriented in the creation and manipulation of texture maps, with a solid understanding of UV space.
• Capability to create characters with finished, rough, or no concept art while aligning with project style.
• Expertise in incorporating characters into Unreal Engine 5.
• Advanced understanding of material shader systems for characters.
• Experience with grooming (strands) and hair cards for both in-game and cinematic characters.
• Proficient in clothing and hard surface modeling.
• Knowledgeable in animation topology, rigging, and skinning.
• Intermediate level: 4+ years; Senior level: 7+ years.
• Compensation commensurate with experience and skill level.
• Flexible schedules and remote working arrangements.
• People-focused events and initiatives.
• Competitive compensation.
• Meaningful and engaging projects.
• Opportunities for career growth.
• Education and training grants.
Athletic Greens
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