
Art Lead
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in United Kingdom.
• Take charge of the visual identity for Brightrock Games, initially focusing on Kaiju Cleanup.
• Oversee artistic development across various domains including concept, character, environment, VFX, UI/UX, and technical art.
• Establish visual styles through art bibles, mood boards, and reference standards.
• Ensure all art disciplines present a unified and cohesive world.
• Approve key art milestones while balancing quality with project timelines.
• Guide and mentor artists across different disciplines and levels of experience.
• Recruit and onboard artists as the team expands.
• Develop the art pipeline and tools.
• Collaborate with Creative and Game Design teams to translate concepts and gameplay into clear visual direction.
• Work alongside Production on scheduling and priorities, identifying risks early on.
• Partner with Technical teams to ensure optimal art performance.
• Collaborate with Marketing and Community on trailers, store pages, and external artwork.
• A portfolio that demonstrates your art direction on at least one released PC/console title, showcasing a visual language that you can articulate.
• Proficiency in concept, character, environment art, and VFX.
• Familiarity with Photoshop and either Blender or 3ds Max, along with the Substance suite.
• Sufficient Unity knowledge to understand what is technically feasible.
• A keen eye for composition, color, and lighting, along with the ability to articulate why specific choices work.
• Experience in managing or mentoring artists, providing feedback that enhances work without diminishing morale.
• Compatibility with a small indie team where collaboration is valued over titles.
• Desirable: Willingness to jump in and create or repair an asset personally.
• Desirable: Understanding of performance limitations, including draw calls, LODs, and lighting budgets.
• Desirable: Familiarity with Houdini or similar tools and an interest in building modular/trim-sheet workflows.
• Desirable: A strong interest in emerging technologies and their possible applications.
• Desirable: Previous experience in producing or directing key art, trailers, or store assets.
• 2-week company summer break
• 2-week company winter break
• Standard holiday allowance
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