
2D Artist – FTC, 6 Months
Posted 3 days ago

Posted 3 days ago
This is a fully remote position, open to applicants in United Kingdom, +1 more country.
• Design engaging screens, buttons, icons, menus, overlays, and other interface elements, ensuring a clear visual hierarchy and consistency across each product.
• Utilize shape, color, scale, and visual feedback to create understandable interactions for young children, including those who are not yet able to read.
• Interpret creative direction and licensed brand guidelines into UI and 2D artwork, positively responding to internal reviews and feedback from partners.
• Develop and maintain reusable UI components, style guides, and well-organized asset libraries.
• Prepare and export assets with the correct dimensions, slicing, transparency, and naming conventions.
• Collaborate with Engineering on layout, scaling, and implementation, while reviewing outcomes in Unity and on various devices.
• Provide additional illustrations, backgrounds, props, and other 2D content as needed.
• Enhance artwork based on feedback and playtesting results.
• Work alongside QA and Engineering to address visual issues, including those related to screen sizes, aspect ratios, and localization needs.
• Engage in task estimation, sprint planning, and reviews.
• Communicate progress, dependencies, and risks promptly, while maintaining organized source files and production-ready deliverables.
• Collaborate closely with Design, Engineering, Production, and the broader Art Department to produce polished UI artwork and ready-to-use assets.
• Professional experience as a 2D or UI Artist in the gaming or interactive media industry, with the capability to independently deliver work within a defined brief and seek feedback at appropriate intervals.
• A portfolio that showcases refined UI artwork, strong visual hierarchy, and clear, consistent interface design, along with solid 2D art fundamentals.
• In-depth understanding of composition, color, shape language, and typography, with the ability to adapt across various visual styles.
• Proficiency in Adobe Photoshop and Illustrator, or similar 2D art tools, and familiarity with Figma or an equivalent interface design tool.
• Knowledge of UI asset preparation for Unity, including sprites, slicing, scalable layouts, and efficient texture usage, along with the ability to review artwork in-engine and collaborate on its implementation.
• Awareness of mobile interface limitations, encompassing touch targets, device formats, readability, and asset production that is mindful of performance.
• Clear communication skills, a collaborative mindset, and the ability to respond to feedback while effectively managing tasks and deadlines.
• Preferred: Experience in creating UI for mobile games, particularly applications aimed at children or families.
• Preferred: Experience in working with licensed intellectual properties and navigating external brand approvals.
• Preferred: Hands-on experience assembling UI in Unity and creating basic UI animations or interaction feedback.
• Preferred: Experience in supporting localization and designing accessible interfaces.
• Preferred: Familiarity with Agile production methodologies, Jira, and version control systems such as Git.
• A CV and portfolio that exhibit your strongest UI and 2D work, including complete screens or interface systems and contributions to collaborative projects.
• Competitive salary and performance-based bonuses.
• Opportunities for professional growth and development.
• Flexible working hours and the possibility of remote work.
• Collaborative and inclusive team culture.
• Access to the latest tools and technologies.
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