
UI/UX Specialist
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Colorado.
• Take ownership of the complete UX/UI vision, guiding it from overarching art direction, mood, and tone to the final refinement in Unity.
• Design and execute user interface systems including HUDs, menus, onboarding processes, and settings.
• Enhance game feel through micro-interactions, transitions, easing curves, screen shake effects, particle timing, and synchronization of sound and haptic feedback.
• Develop and sustain a unified visual design system encompassing typography, color schemes, iconography, spacing, and motion language.
• Rapidly prototype and iterate independently, transforming one-line briefs or rough sketches into polished, shippable outcomes.
• Work closely with engineering and design within a compact team of 3–5 members.
• Balance accessibility considerations with aesthetic goals, including colorblind modes, readability, and consistent input methods across controller, keyboard/mouse, and touch.
• Create reusable UI components and prototyping tools for team utilization.
• Have successfully shipped at least one commercial game where you demonstrated clear, personal ownership over the UX/UI aspects.
• Maintain a portfolio that showcases both design thinking and actual in-engine implementation, rather than just Figma compositions.
• Possess a solid understanding of animation and motion principles, including easing, timing, anticipation, and follow-through, as applied to interface and feedback design.
• Be proficient in Figma/Adobe XD or similar tools for creating high-fidelity mockups, with the ability to accurately translate them into the engine.
• Have knowledge of "juice" and feedback-loop design.
• Exhibit demonstrated self-direction and the capability to guide ambiguous creative directions to a finished and polished state with minimal supervision.
• Strong foundational skills in typography, color theory, layout, and visual hierarchy.
• Experience in coordinating visual polish with audio and haptic feedback.
• Contract position with potential for extension based on project status and work compatibility.
• Approximately 30 hours per week contract role.
• Anticipated workload of 30–40 hours per week during most weeks.
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