
Temporary – Technical Artist, Environment Tool
Posted May 6

Posted May 6
• Create and sustain pipeline tools for both environment artists and technical artists.
• Work closely with engineers, environment artists, and design teams.
• Aid in enhancing artistic workflows and processes.
• Engage in profiling and performance optimization within Unreal Engine.
• Assist in content integration by helping artists troubleshoot and resolve technical issues.
• Maintain documentation for tools and workflows.
• Prototype innovative ideas.
• You possess experience as a technical artist in game development utilizing Unreal Engine.
• You are skilled in C++ for Unreal Engine or in advanced Unreal Blueprint scripting.
• You have a solid understanding of game asset pipelines.
• You know how to balance artistic requirements with technical limitations.
• You excel at collaborative problem-solving.
• You are inquisitive, proactive, and eager to learn from fellow technical artists and engineers.
• You are recognized for your initiative-taking abilities.
• Remote work is allowed in Canada (eligible province: Quebec).
Bladework Games
Plug and Play Tech Center
Airship Interactive
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