
Technical Artist – Environment
Posted May 6

Posted May 6
• Execute strategies for resource optimization by pinpointing performance bottlenecks and implementing solutions for 3D assets, materials, foliage, and environmental systems.
• Assist in refining housing/player-structure setup workflows to facilitate the development of modular, customizable, and high-performance player spaces.
• Champion and enhance material creation and maintenance processes, ensuring that materials are efficient, scalable, and user-friendly for artists.
• Design and sustain vegetation pipelines, incorporating SpeedTree integration, vegetation placement, and optimization.
• Utilize Houdini for procedural content generation.
• Contribute to the design and assistance of procedural world-map generation, including layout systems, rule sets, and integration with Unreal's world-building tools.
• Offer hands-on technical support to artists by addressing integration, workflow, and performance challenges.
• Mentor and train artists on tools, materials, and best practices, promoting technical excellence and long-term scalability.
• Engage in planning and reviews, representing technical considerations and contributing to the overall world-building strategy of the project.
• You have successfully shipped at least one game or product as an environment technical artist using Unreal Engine.
• You possess experience in managing intricate environment systems, such as material graphs, foliage, procedural tools, or world-creation workflows.
• You are skilled in generating procedural content with Houdini or other PCG tools.
• You are capable of diagnosing and resolving performance and scalability challenges in large-scale environments.
• You are proactive, organized, and adept at navigating production unpredictability.
• You take pleasure in assisting other artists, removing obstacles for teams, and enhancing workflows through well-crafted tools.
• You are driven by curiosity and continuously seek knowledge, especially in procedural content creation and technical art workflows.
• Remote work is permitted in Canada (eligible province: Québec).
Bladework Games
Plug and Play Tech Center
Airship Interactive
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