Remotery

Technical Artist

Posted May 6

This is a fully remote position, open to applicants in Serbia.

📋 Description

• Serve as the main liaison between the Art and Engineering teams, ensuring the smooth integration of all artistic assets, including 2D, 3D, and animations into the Unity game engine.

• Design, document, and uphold the pipelines for the creation and export of art assets.

• Create custom tools, scripts, and automation to support artists and optimize workflows.

• Actively identify, troubleshoot, and resolve technical art challenges.

• Maintain an ideal balance between visual quality and performance across all target mobile devices.

• Conceptualize, design, and implement high-quality visual effects to enhance visual appeal.

• Collaborate across various disciplines to address and resolve intricate creative and technical challenges.

• Develop and sustain custom shaders, materials, and lighting configurations within Unity.

• Produce clear and current documentation on technical art standards and best practices.


⛳️ Requirements

• Over 3 years of professional experience as a Technical Artist in the game development sector.

• Expert-level proficiency in Unity and its rendering pipelines, including a thorough understanding of the engine's profiler, memory management, and build processes.

• Expertise in the creation, optimization, and maintenance of real-time Visual Effects (VFX), focusing on efficient particle systems (e.g., Shuriken, VFX Graph) and intricate, stylized effects for mobile platforms.

• Strong programming or scripting capabilities (C#, Python, or similar) for the development of editor tools, customized art pipelines, and workflow automation.

• Proficient in writing and optimizing custom shaders (using HLSL/GLSL or visual node-based editors) that meet specific visual objectives while adhering to strict mobile performance limits.

• A thorough understanding of 3D art content creation tools (e.g., Blender, Maya) and the technical requirements for cleanly exporting assets (rigs, meshes, texture maps) into the game engine.

• Extensive knowledge of mobile platform limitations (iOS and Android) regarding asset size, texture compression, draw calls, and memory usage.

• Outstanding communication skills and a proven ability to function as a translator and collaborator between technical engineering and creative art teams.


🏝️ Benefits

• Market competitive, tax-free USD salaries

• Paid Time Off

• Performance Bonus

• Annual Performance Reviews

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