Remotery

Technical Artist

Posted Jul 29

This is a fully remote position, open to applicants in Colombia.

📋 Description

• Design, construct, and sustain effective art pipelines and specialized tools for Unreal Editor for Fortnite (UEFN) and Roblox Studio.

• Model, texture, and enhance props, characters, weapons, and environmental assets to meet platform-specific performance standards.

• Create and improve character rigs, skin weights, animation blueprints/systems, and in-game animations that are optimized for both UEFN and Roblox.

• Develop and optimize materials, shaders, lighting configurations, Niagara (UEFN) / Particle Emitter & Beam systems (Roblox), and VFX that achieve high visual fidelity within strict budgets.

• Produce environmental art (modular kits, landscapes, props, and set dressing) designed for gameplay and creating memorable spaces on both platforms.

• Analyze and optimize all assets (meshes, textures, LODs, draw calls, animations, effects) to ensure smooth performance with high player counts in Fortnite and Roblox.

• Create automation scripts, validators, and procedural tools (Blueprints, Python, Verse for UEFN; Lua for Roblox) to enhance artist workflows.

• Collaborate daily with artists, designers, and developers to address technical-art challenges and maintain visual uniformity across platforms.

• Investigate new UEFN features, Roblox updates, and best practices, then apply them across modeling, rigging, animation, and environmental pipelines.

• Quickly troubleshoot asset, rigging, animation, and rendering issues to ensure production progresses smoothly on both Fortnite and Roblox projects.


⛳️ Requirements

• 3+ years of experience as a Technical Artist or a combination of Technical/Production Artist roles in game development or real-time interactive media (experience with Unreal Engine and Roblox is strongly preferred).

• A robust portfolio showcasing both artistic endeavors (modeling, rigging, animation, environmental art) and technical contributions (tools, shaders, pipelines, optimized scenes).

• Demonstrated experience in delivering real-time 3D projects that have reached players on platforms such as Fortnite, Roblox, or similar.

• Experience with UEFN / Fortnite Creative is highly regarded; experience in Roblox development is a significant advantage.

• Bachelor’s degree in Computer Science, Digital Arts, Game Design, Animation, or equivalent practical experience.

• Proficiency in English.

• A strong portfolio of published competitive maps or high-engagement experiences.


🏝️ Benefits

• Competitive salary

• Flexible work arrangements

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