
Technical Animator
Posted Nov 2

Posted Nov 2
This is a fully remote position, open to applicants in Nevada, +1 more state.
• Oversee the technical animation workflow from the initial setup of assets to the final export stage.
• Ensure streamlined processes, accurate tracking on JIRA, well-organized project files, and timely handoffs in development.
• Prepare Spine files that are ready for production, including skeletons, skins, tracks, and constraints.
• Offer direct animation support and integrate existing assets into the workflow.
• Review and enhance animation assets to maintain clean project structures, effective rigging, texture management, performance, and quality standards.
• Act as a liaison among Art, Design, and Development teams to guarantee proper implementation and alignment with game design specifications.
• Assess game design documentation, pinpoint technical constraints or missing elements, and propose solutions.
• Facilitate technical art sync meetings, supervise asset reviews and exports, and supply developers with necessary files, documentation, and implementation support.
• Applicants must be open to working from or relocating to Nevada or Texas.
• Must be available to work during the hours of 9am–3pm Pacific time.
• A minimum of 4 years of experience with Spine is required, preferably without utilizing the mesh tool.
• At least 4 years of experience in 2D animation, drawing, and illustration is necessary.
• Experience with mobile slot machine games is essential.
• A portfolio showcasing 2D animation work is mandatory; applications submitted without one will not be reviewed.
• Assistance with relocation is provided.
Letuelezioni
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