Senior Technical Artist – Remote

Posted Oct 30

This is a fully remote position, open to applicants in Canada.

📋 Description

• Oversee the technical assembly of AAA game cinematics using Unreal Engine 5, ensuring seamless integration with gameplay components.

• Develop, implement, and sustain technical pipelines and workflows for cinematic production.

• Enhance the performance and quality of cinematic production.

• Collaborate with gameplay, animation, and art departments to ensure cinematics align with the artistic vision and gameplay needs.

• Identify and address technical obstacles related to rendering, lighting, shading, and VFX integration.

• Keep up to date with Unreal Engine 5 and pertinent technologies to foster innovation in cinematic production.

• Optimize cinematic assets for platform-specific performance while maintaining visual integrity.

• Mentor and support the development of junior technical artists.


⛳️ Requirements

• A minimum of 10 years of experience in the gaming industry, specializing in technical artistry, with a proven history of delivering AAA titles as a Senior Technical Artist.

• Advanced expertise in Unreal Engine 5, including comprehensive knowledge of cinematic tools, sequencer, real-time rendering, and performance optimization techniques.

• Extensive experience in the technical assembly of game cinematics, with a solid grasp of animation, lighting, shading, and VFX integration.

• Strong capacity to collaborate effectively with multidisciplinary teams, including gameplay, animation, and art groups.

• Exceptional problem-solving abilities, with a proactive approach to identifying and resolving technical challenges.

• A passion for innovation and a thorough understanding of the latest trends and technologies in game development and real-time rendering.

• Experience in mentoring and developing junior technical artists, with a dedication to nurturing technical excellence.

• Excellent communication skills, capable of clearly conveying technical concepts to both technical and non-technical stakeholders.

• Preferred: Experience with multiple shipped AAA titles, accompanied by a portfolio that showcases contributions to high-quality cinematic production.

• Preferred: Proficiency in Python, Blueprints, or C++ for tool development and automation within Unreal Engine.

• Preferred: Strong understanding of VFX integration and real-time particle systems within Unreal Engine 5.

• Preferred: Familiarity with platform-specific requirements and optimization strategies for consoles and high-end PCs.


🏝️ Benefits

• Employees have the option to work remotely.

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