
Senior Technical Artist – Remote
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in Canada.
• Oversee the technical assembly of AAA game cinematics using Unreal Engine 5, ensuring seamless integration with gameplay components.
• Develop, implement, and sustain technical pipelines and workflows for cinematic production.
• Enhance the performance and quality of cinematic production.
• Collaborate with gameplay, animation, and art departments to ensure cinematics align with the artistic vision and gameplay needs.
• Identify and address technical obstacles related to rendering, lighting, shading, and VFX integration.
• Keep up to date with Unreal Engine 5 and pertinent technologies to foster innovation in cinematic production.
• Optimize cinematic assets for platform-specific performance while maintaining visual integrity.
• Mentor and support the development of junior technical artists.
• A minimum of 10 years of experience in the gaming industry, specializing in technical artistry, with a proven history of delivering AAA titles as a Senior Technical Artist.
• Advanced expertise in Unreal Engine 5, including comprehensive knowledge of cinematic tools, sequencer, real-time rendering, and performance optimization techniques.
• Extensive experience in the technical assembly of game cinematics, with a solid grasp of animation, lighting, shading, and VFX integration.
• Strong capacity to collaborate effectively with multidisciplinary teams, including gameplay, animation, and art groups.
• Exceptional problem-solving abilities, with a proactive approach to identifying and resolving technical challenges.
• A passion for innovation and a thorough understanding of the latest trends and technologies in game development and real-time rendering.
• Experience in mentoring and developing junior technical artists, with a dedication to nurturing technical excellence.
• Excellent communication skills, capable of clearly conveying technical concepts to both technical and non-technical stakeholders.
• Preferred: Experience with multiple shipped AAA titles, accompanied by a portfolio that showcases contributions to high-quality cinematic production.
• Preferred: Proficiency in Python, Blueprints, or C++ for tool development and automation within Unreal Engine.
• Preferred: Strong understanding of VFX integration and real-time particle systems within Unreal Engine 5.
• Preferred: Familiarity with platform-specific requirements and optimization strategies for consoles and high-end PCs.
• Employees have the option to work remotely.
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