
Senior Technical Artist – Remote
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in Canada.
• Oversee the technical assembly of AAA game cinematics utilizing Unreal Engine 5, guaranteeing seamless integration with gameplay components.
• Develop, execute, and sustain technical pipelines and workflows for cinematic production.
• Enhance the performance and quality of cinematic production.
• Collaborate with teams in gameplay, animation, and art to ensure cinematics align with the artistic vision and gameplay needs.
• Identify and troubleshoot technical issues related to rendering, lighting, shading, and VFX integration.
• Keep abreast of advancements in Unreal Engine 5 and related technologies to promote innovation in cinematic production.
• Optimize cinematic assets for performance on specific platforms while maintaining visual quality.
• Mentor and nurture junior technical artists.
• At least 10 years of experience in the gaming industry, specializing in technical artistry, with a proven history of delivering AAA titles as a Senior Technical Artist.
• Advanced expertise in Unreal Engine 5, including in-depth knowledge of cinematic tools, sequencer, real-time rendering, and performance optimization techniques.
• Significant experience in the technical assembly of game cinematics, with a robust understanding of animation, lighting, shading, and VFX integration.
• Strong capability to collaborate effectively with multidisciplinary teams, encompassing gameplay, animation, and art teams.
• Outstanding problem-solving abilities, with a proactive attitude towards identifying and resolving technical challenges.
• A passion for innovation and a comprehensive understanding of the latest trends and technologies in game development and real-time rendering.
• Experience in mentoring and developing junior technical artists, dedicated to promoting technical excellence.
• Excellent communication skills, capable of articulating technical concepts clearly to both technical and non-technical audiences.
• Preferred: Experience with multiple shipped AAA titles, along with a portfolio showcasing contributions to high-quality cinematic production.
• Preferred: Proficiency in Python, Blueprints, or C++ for tool development and automation within Unreal Engine.
• Preferred: Strong comprehension of VFX integration and real-time particle systems in Unreal Engine 5.
• Preferred: Familiarity with platform-specific requirements and optimization techniques for consoles and high-end PCs.
• Employees have the option to work remotely.
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