Remotery

Senior Technical Artist – Materials, Shaders & Tools, UE5

Posted Aug 4

This is a fully remote position, open to applicants in Poland.

📋 Description

• Design and sustain material systems, shader frameworks, and artist-centric workflows within Unreal Engine 5.

• Create and implement scalable master materials along with comprehensive material frameworks.

• Develop reusable shader solutions applicable to environments, props, and characters.

• Collaborate closely with artists to establish efficient material workflows.

• Optimize shaders and materials to enhance performance and reduce memory consumption.

• Assist in troubleshooting rendering issues and improving visual quality.

• Develop Blueprint-based tools and workflows tailored for content creators.

• Contribute to asset validation and optimization processes.

• Partner with Engineering to enhance content production workflows.

• Document tools, material standards, and best practice guidelines.

• Facilitate procedural and world-building workflows when applicable.


⛳️ Requirements

• At least 5 years of experience in game development or the CG industry.

• A minimum of 2 years as a Technical Artist.

• In-depth knowledge of Unreal Engine, material optimization, and rendering pipelines.

• Proficiency in HLSL.

• Strong experience in Blueprint scripting.

• Proven ability to create scalable material libraries and production-ready shader frameworks.

• Experience in profiling and optimizing materials for various hardware targets.

• Solid understanding of Unreal Engine's rendering systems, lighting, and content pipelines.

• Experience in writing technical documentation and defining workflows for artists.

• Familiarity with the UE5 PCG Framework.

• Preferred: Experience with Houdini and Houdini Engine for Unreal.

• Preferred: Knowledge of Geometry Script.

• Preferred: Experience with Editor Utility Widgets and pipeline automation.

• Preferred: C++ knowledge applicable to Unreal Engine workflows.

• Preferred: Python scripting experience.

• Preferred: Experience with Niagara VFX systems.

• Preferred: Knowledge of Landscape, RVT, Virtual Textures, Foliage systems, and world-building workflows.

• Preferred: Familiarity with procedural content generation pipelines.

• Excellent communication and teamwork abilities.

• Capacity to gather production requirements and convert them into technical solutions.

• Strong sense of ownership.

• Ability to mentor artists and advocate for procedural workflows across teams.

• Adaptability and openness to iterate on solutions based on project demands.


🏝️ Benefits

• Competitive salary and performance-based bonuses.

• Comprehensive health and wellness benefits.

• Opportunities for professional development and skill enhancement.

• Collaborative and innovative work environment.

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