
Senior Technical Artist
Posted May 6

Posted May 6
• Create and uphold tools and pipelines that enhance the efficiency of asset creation and integration.
• Recognize and convey technical constraints and potential solutions pertaining to art assets and game systems.
• Accountable for designing and executing rigging systems that facilitate character and creature animation.
• Collaborate with various departments, including engineering and design, to guarantee consistency and quality throughout the game.
• Spearhead the development and upkeep of sophisticated shader systems for the game, optimizing them for performance on targeted platforms while ensuring high visual fidelity.
• Apply advanced rigging and animation methodologies to bolster the efficiency of the production pipeline, leading to a more streamlined development process.
• Implement and enhance pipeline tools and workflows that promote seamless asset creation and level design, reducing errors and improving collaboration between art and design teams.
• Develop and institute advanced VFX features and systems, working alongside the team to uphold a consistent visual style, quality, and efficiency.
• Generate and maintain technical documentation for optimization techniques, sharing knowledge with the team to promote best practices.
• Collaborate with programmers to identify bottlenecks and optimize systems, ensuring the project maintains high performance across multiple platforms.
• Provide effective mentorship and guidance to junior technical artists.
• Maintain effective communication and collaboration with the art, design, and programming teams.
• Advanced proficiency in the Unity game engine and scripting.
• Strong knowledge of modeling software such as 3DSMAX, Maya, Blender, Zbrush, and texture/material authoring tools like Photoshop and Substance.
• Significant experience in rigging and animating characters and objects across various styles and workflows.
• Capability to troubleshoot and optimize rigs and animations for peak performance and quality.
• Basic understanding of shader creation through node graph, HLSL, or GLSL.
• Fundamental proficiency in Python, C#, or C++.
• Expertise in creating and optimizing real-time game assets, including characters, environments, and particle effects.
• Strong grasp of game mechanics and the ability to implement intricate game systems.
• Ability to provide technical mentorship and guidance to junior technical artists.
• Strong aptitude for debugging complex technical challenges and devising creative solutions.
• Excellent written and verbal communication abilities.
• Capacity to work independently and manage multiple projects concurrently.
• We firmly believe we are transforming how game studios operate, with our core focus on creating exceptional games that foster a connected community.
• Our mission extends beyond just developing Games Where You Belong; we are dedicated to cultivating communities where our people thrive. Fortis is a dynamic environment that celebrates diversity, embraces inclusivity, and encourages growth.
• Join and expand your skills alongside a seasoned team of accomplished professionals who have made a significant impact in their fields, both within and outside of gaming.
Bladework Games
Plug and Play Tech Center
Airship Interactive
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