
Senior Technical Animator – Contract
Posted Oct 22

Posted Oct 22
This is a fully remote position, open to applicants in Poland.
• Implement, refactor, and stabilize character animation systems within the Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext).
• Develop the core architecture for animation, including locomotion state machines, animation overlays, and physics-driven animation.
• Take responsibility for existing and partially implemented systems, enhancing their reliability, performance, and reusability.
• Create and maintain animation features for NPCs, humanoid enemies, and monsters, such as hit reactions, procedural look-at, inverse kinematics, and ragdoll physics.
• Investigate and fix animation bugs, crashes, visual artifacts, and performance challenges.
• Assist Animators and Designers with the implementation of animations, content setup, debugging, and tuning.
• Collaborate with Animation Programmers, Technical Animators, Designers, Animators, and other disciplines to integrate systems into gameplay and fulfill production needs.
• Document animation systems and workflows, sharing knowledge with team members.
• Contribute to the development of The Witcher 4.
• Minimum of 5+ years of experience in Technical Animation, ideally on AAA or similarly large-scale and complex game projects.
• Extensive practical experience with Unreal Engine 5 animation systems, including Animation Blueprints, state machines, Control Rig, and procedural animation.
• Deep understanding of character animation, covering locomotion, animation layering, inverse kinematics, and physics-driven animation.
• Strong debugging and problem-solving abilities, particularly in investigating complex runtime issues, animation artifacts, and performance bottlenecks.
• Capacity to rapidly grasp and take ownership of unfamiliar technical systems.
• Solid foundation in animation principles, body mechanics, and technical requirements for in-game character animation.
• Proficient knowledge of Blueprints and capability to read and navigate C++ code.
• Excellent communication skills with the ability to articulate complex technical subjects through discussion and documentation.
• Hands-on experience with Unreal Engine's AnimNext / Unreal Animation Framework (UAF), especially modular animation graphs and UAF nodes is a plus.
• Experience in implementing animation systems for humanoid enemies, creatures, or monsters is an advantage.
• Familiarity with StateTrees, Physics Assets, Physics Control, and Motion Matching is desirable.
• Experience in migrating or refactoring existing animation systems to new frameworks is a bonus.
• Proven ability to work effectively within agile, cross-disciplinary game development teams is an asset.
• Private medical healthcare that includes dental care and unlimited rehabilitation, available for partners and relatives.
• Comprehensive pension and insurance plans.
• Annual cancer-prevention screenings.
• Free psychological and psychiatric care, along with well-being initiatives.
• Sports card providing access to sporting and fitness facilities.
• Menstrual leave policy.
• RED Parents Network offering childcare benefits and family-friendly events.
• RED Summer Camp for Kids, primarily funded by the company.
• Welcome pack for new employees.
• Training programs, lectures, courses, workshops, online tutorials, and e-learning classes.
• Cafeteria platform with subscription benefits, additional medical packages, vouchers, shop and cinema codes, and public transport reimbursement.
• Gifts for newborn rebels and regular swag opportunities.
• Dog-friendly office environment.
• Social events for team bonding.
• Healthy food options and canteens.
• International working environment.
• Electric car charging points and green zones.
• Designated bicycle space, along with bicycle repair equipment and showers.
• Onsite gym featuring a climbing wall, Gym Assistant support, yoga, and boxing classes.
• No dress code policy.
• Long-term incentive program with the option to purchase CDPR stock after the vesting period.
Letuelezioni
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