
Senior Technical Animator
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in Canada.
• Develop and manage a variety of rigs in Maya.
• Set up and implement assets within the game engine.
• Diagnose and resolve animation issues in both Maya and the game engine.
• Create, maintain, and continually enhance tools and pipelines in Maya.
• Assist in optimizing assets and systems to improve runtime performance.
• Collaborate closely with the team to refine workflows and content authoring methodologies.
• Provide mentorship and guidance on tool usage, technical workflows, and best practices.
• Produce written or video documentation to aid in information dissemination.
• Engage actively in the structure, organization, and performance of animation systems within the editor.
• Extensive experience in technical animation at a senior level.
• Solid grasp of animation principles and their implementation in video games.
• Knowledge of human anatomy and kinesiology, particularly in relation to deformation rigs.
• Proficiency in working with game engines such as Unreal, Unity, or AAA proprietary engines.
• Significant experience in creating animator-friendly rigs using Maya.
• Experience in developing tools with Python and PySide2 or PyQt5.
• Strong comprehension and practical application of object-oriented programming principles.
• Proven track record of fostering positive and effective collaboration in a team setting.
• Experience in optimizing assets for game engines, including LOD, FPS performance, and memory management.
• Background in animation, skinning, rigging, and/or pipeline tools development in Maya is advantageous.
• Familiarity with FACS-based facial rigs is a plus.
• Experience in Maya plug-in development using C++ is a plus.
• Employees have the flexibility to work remotely.
• Full-time employment opportunities available.
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