
Senior Technical Animator
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in Canada.
• Design and maintain a variety of rigs using Maya.
• Integrate and configure assets within the game engine.
• Diagnose and resolve animation challenges in both Maya and the game engine.
• Develop, sustain, and enhance tools and pipelines in Maya continuously.
• Assist in optimizing assets and systems to ensure optimal runtime performance.
• Collaborate closely with the team to enhance workflows and content creation processes.
• Provide mentorship and guidance on tool utilization, technical workflows, and industry best practices.
• Produce written or video documentation to promote information sharing.
• Actively participate in the organization, structure, and efficiency of animation systems within the editor.
• Extensive experience in technical animation at a senior level.
• Strong grasp of animation principles and their application within video games.
• Knowledge of human anatomy and kinesiology, particularly in relation to deformation rigs.
• Familiarity with game engines such as Unreal, Unity, or proprietary AAA game engines.
• Significant experience in creating user-friendly rigs for animators in Maya.
• Proficiency in tool development using Python and PySide2 or PyQt5.
• Solid understanding and practical application of object-oriented programming concepts.
• Experience fostering positive and effective collaboration within a team setting.
• Expertise in optimizing assets for game engines, including LOD, FPS performance, and memory usage.
• Additional experience in animation, skinning, rigging, or pipeline tools development in Maya is advantageous.
• Familiarity with FACS-based facial rigs is a bonus.
• Experience in creating Maya plug-ins using C++ is a plus.
• Employees have the option to work remotely.
• Full-time employment opportunity.
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