Senior Technical Animator

Posted Oct 30

This is a fully remote position, open to applicants in Canada.

📋 Description

• Design and maintain a variety of rigs using Maya.

• Integrate and configure assets within the game engine.

• Diagnose and resolve animation challenges in both Maya and the game engine.

• Develop, sustain, and enhance tools and pipelines in Maya continuously.

• Assist in optimizing assets and systems to ensure optimal runtime performance.

• Collaborate closely with the team to enhance workflows and content creation processes.

• Provide mentorship and guidance on tool utilization, technical workflows, and industry best practices.

• Produce written or video documentation to promote information sharing.

• Actively participate in the organization, structure, and efficiency of animation systems within the editor.


⛳️ Requirements

• Extensive experience in technical animation at a senior level.

• Strong grasp of animation principles and their application within video games.

• Knowledge of human anatomy and kinesiology, particularly in relation to deformation rigs.

• Familiarity with game engines such as Unreal, Unity, or proprietary AAA game engines.

• Significant experience in creating user-friendly rigs for animators in Maya.

• Proficiency in tool development using Python and PySide2 or PyQt5.

• Solid understanding and practical application of object-oriented programming concepts.

• Experience fostering positive and effective collaboration within a team setting.

• Expertise in optimizing assets for game engines, including LOD, FPS performance, and memory usage.

• Additional experience in animation, skinning, rigging, or pipeline tools development in Maya is advantageous.

• Familiarity with FACS-based facial rigs is a bonus.

• Experience in creating Maya plug-ins using C++ is a plus.


🏝️ Benefits

• Employees have the option to work remotely.

• Full-time employment opportunity.

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