
Senior / Staff Technical Artist – Materials, Lighting, Procedural Environments
Posted May 6

Posted May 6
• Establish effective workflows and tools that enable artists to create high-quality, efficient content, collaborating with rendering, machine learning, and perception teams to ensure optimal performance within our audio-visual stack.
• Design and uphold a physically-based material pipeline for our simulation engines (such as MDL, shader graphs, or similar tools).
• Create and fine-tune high-quality shaders and materials that accurately respond under various lighting conditions and camera models.
• Standardize material libraries, authoring practices, and validation workflows to maintain consistency and performance across all content.
• Define best practices for environment and hero lighting in simulation scenes, incorporating elements like sky/atmospherics, time-of-day configurations, and camera-accurate exposure settings.
• Develop in-engine lighting tools and evaluation scenes to assist artists in quickly assessing quality, realism, and performance.
• Collaborate with rendering engineers to analyze lighting and shading performance, implementing optimizations that reduce costs without compromising essential visual elements.
• Create procedural systems to populate expansive environments with structures, vegetation, traffic control devices, road debris, and other set elements.
• Formulate procedural tools and workflows for generating layouts (streets, landscaping, prop distributions) that adhere to design, performance, and simulation requirements.
• Work with worldbuilding and content teams to translate art direction and audio-visual testing needs into manageable procedural parameters.
• Collaborate with Simulation, Machine Learning, and Perception teams to grasp the concept of "realism" from a sensor and model-performance viewpoint, adjusting your work accordingly.
• Document standards, disseminate best practices, and mentor other artists and technical artists on shading, lighting, and procedural workflows.
• 5+ years of experience (Senior) or 8+ years (Staff) as a Technical Artist, Technical Director, or a similar hybrid role in games, VFX, animation, or simulation.
• A robust reel or portfolio showcasing materials/shading, lighting, and procedural environment work, with clear annotations of your personal contributions.
• Profound understanding of physically-based rendering (PBR), BRDFs, texture workflows, and the ability to create materials that perform well under diverse lighting and exposure conditions.
• Practical experience in building or maintaining lighting pipelines within a real-time or near-real-time engine (Unreal, Unity, proprietary systems, etc.), including performance profiling and optimization.
• Familiarity with shader authoring in MDL, HLSL/GLSL, shader graphs, or similar frameworks.
• At least 3 years of experience using Houdini or equivalent procedural tools to create environments, layouts, or set dressing on a large scale.
• Strong foundation in 3D mathematics and the ability to express these concepts in node graphs and code (e.g., for scattering, LOD rules, masking, and terrain-aware placement).
• Proficient in Python for developing pipeline tools, exporters, validators, and DCC integrations; experience with PySide/PyQt or similar UI frameworks is advantageous.
• Experience in integrating DCC tools (Maya, Houdini, Substance, etc.) with game/simulation engines and asset management systems.
• Capability to profile and troubleshoot performance issues related to materials, lighting, and environmental complexity, effectively communicating findings to both artists and engineers.
• Comfortable taking ownership of problems throughout the entire process—from discussions with artists, to designing solutions, to launching tools, and iterating based on feedback.
• Excellent communication skills and a proven ability to bridge the gap between art and engineering, especially in situations where priorities may conflict or trade-offs are necessary.
• Medical
• Dental
• Vision
• Health Savings Account
• Flexible Spending Accounts
• Retirement savings plan
• Sickness and accident benefits
• Life insurance
• Paid vacation & holidays
• Tuition assistance programs
• Employee assistance program
• GM vehicle discounts and more.
Bladework Games
Plug and Play Tech Center
Airship Interactive
Get handpicked remote jobs straight to your inbox weekly.