
Senior Mission Designer β CONTRACT
Posted 12 hours ago

Posted 12 hours ago
This is a fully remote position, open to applicants in United States.
β’ Design, develop, refine, and enhance one or more missions, whether open-world or linear in nature.
β’ Transform initial Creative Briefs into comprehensive missions under the guidance of the Mission Director and Game Director.
β’ Collaborate with a diverse team on creative proposals, mission design, combat scenarios, gameplay elements, and narrative integration.
β’ Utilize internal proprietary tools for 3D layout tasks and technical scripting.
β’ Collect and respond to feedback while ensuring quality and iterative improvements.
β’ Develop engaging combat encounters in conjunction with the combat team.
β’ Weave in broader narrative elements and create impactful storytelling moments within gameplay.
β’ Partner with Environment Artists to adhere to layout and mission construction constraints while achieving quality targets.
β’ Experiment with innovative gameplay mechanics and sequences alongside Gameplay Programmers.
β’ Relay mission status, updates, and dependencies to management and the game development team.
β’ Produce mission documentation.
β’ Identify and resolve bugs and gameplay issues, ensuring missions remain playable throughout the development cycle.
β’ Enhance player understanding, narrative clarity, tutorials, difficulty, and accessibility.
β’ Foster a safe, supportive, and creative working environment.
β’ Undertake additional mission-design creative or production responsibilities as necessary.
β’ A minimum of five years of professional game design experience.
β’ At least one completed title as a Level or Mission Designer.
β’ Demonstrated expertise in level/mission development from initial concept to final release.
β’ Proficient in 3D block out, composition, and flow using software such as Maya or various game engines.
β’ High level of proficiency with contemporary game engines, including Unreal or proprietary engines.
β’ Established experience in scripting and prototyping directly.
β’ Intermediate familiarity and experience with level editing tools and scripting, such as Unreal Engine, Unity, or similar editors.
β’ Intermediate knowledge of Maya or other significant 3D modeling software.
β’ Basic understanding of the Microsoft Office Suite.
β’ Strong written, verbal, and visual communication abilities.
β’ Excellent interpersonal skills with the ability to effectively communicate with team members and developers.
β’ Experience with Adobe Illustrator and UE4 Blueprint scripting is advantageous.
β’ Medical insurance
β’ Dental insurance
β’ Vision insurance
β’ Background checks conducted at the offer stage
Uintah Engineering & Land Surveying : UELS
Sargent & Lundy
Ulteig
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