Remotery

Senior Environment Artist

atEleventh Hour GamesUS flagUnited StatesFull-time3D ArtistSenior

Posted May 6

📋 Description

• Take charge of environment creation from the initial concept and blockout stages through to the final implementation and refinement in the engine.

• Design expansive environments, scenic vistas, and significant landmark areas with a focus on composition, clarity, and ambiance.

• Produce high-quality environment assets, such as modular kits, key assets, and complementary props.

• Develop and apply intricate materials and shader configurations to enhance environmental fidelity and variety.

• Transform concept art into fully developed, optimized in-game environments while preserving the artistic vision.

• Assume responsibility for the assembly of scenes in the engine, arrangement, set dressing, and overall world-building.

• Optimize environments for performance, memory use, and scalability across various target platforms.

• Establish and uphold best practices for environment implementation, including asset setup, material application, and scene organization.

• Work closely with technical artists and engineers to address pipeline and performance issues.

• Recognize potential risks related to environment scope, performance, and production schedules, and suggest early solutions.

• Contribute to visual coherence across the project by maintaining and reinforcing the established art direction.

• Guide other artists through constructive feedback, knowledge sharing, and elevating the overall quality standards.

• Act as a feature owner for the Environment art team.

• (Optional but beneficial) Aid in the creation of lighting and mood to enrich environmental storytelling.


⛳️ Requirements

• Over 5 years of experience in environment art for games, including at least one released title.

• Proven capability to manage environments from start to finish, encompassing concept translation to final in-engine execution.

• Deep knowledge of real-time environment workflows, including asset creation, materials, shaders, and scene assembly.

• Strong technical skills in modern game engines, including debugging, profiling, and optimization techniques.

• Experience in creating large-scale environments and vistas with effective composition and visual storytelling.

• Demonstrated success in developing modular environments and scalable asset systems.

• Solid grasp of performance limitations and strategies to optimize environments while preserving visual quality.

• Expertise in creating and implementing complex material systems.

• Ability to balance artistic integrity with technical constraints and production realities.

• Excellent communication skills and capability to collaborate across various disciplines.

• Self-motivated and comfortable taking ownership of significant features or environmental zones.


🏝️ Benefits

• Reasonable Accommodation

• Equal employment opportunities

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