Senior DL Compiler Engineer – CUDA Tile

Posted Sep 9

This is a fully remote position, open to applicants in California, +3 more states.

πŸ“‹ Description

β€’ Create and execute compiler transformations.

β€’ Develop dialects and lowering passes based on MLIR.

β€’ Enhance tile-based kernels for optimal performance across various NVIDIA GPU architectures.

β€’ Establish public APIs.

β€’ Design and apply compiler and optimization strategies.

β€’ Conduct performance enhancements and general software engineering tasks.

β€’ Collaborate on CUDA Tile, a tile-based programming framework for NVIDIA GPUs.


⛳️ Requirements

β€’ Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, or a related discipline (or equivalent experience).

β€’ Over 3 years of pertinent work or research experience in compiler optimization, performance evaluation, and intermediate representation design.

β€’ Capability to work autonomously, establish project objectives and scope, and guide your own development initiatives.

β€’ Proficient C/C++ programming and software architecture skills, including debugging, performance assessment, and test development.

β€’ Strong interpersonal abilities and capacity to function within a fast-paced, product-focused team.

β€’ Familiarity with CPU and/or GPU architecture.

β€’ Experience in CUDA or OpenCL programming.

β€’ Knowledge of MLIR, LLVM, XLA, TVM, and deep learning models and algorithms.


🏝️ Benefits

β€’ Equity.

β€’ Comprehensive benefits package.

β€’ Competitive salary.

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