
Senior Asset Artist
Posted Aug 5

Posted Aug 5
This is a fully remote position, open to applicants in Canada.
• Create high-quality environmental assets and props that align technically and artistically with the project's universe and visual direction.
• Deliver work within specified parameters and adhere to workflow pipelines while meeting established deadlines.
• Model inorganic objects and sculpt organic asset kits.
• Address bugs and document R&D case studies in the knowledge base.
• Engage in reviews and apply feedback from leads and colleagues.
• Offer suggestions for enhancing visual quality.
• Share expertise with the team.
• Collaborate on R&D projects to investigate new techniques and improve pipelines and workflows.
• Occasionally assist leads and HR in recruitment initiatives.
• Occasionally support the onboarding process for new hires.
• Model and texture both high-poly and low-poly assets.
• A strong portfolio demonstrating a variety of 3D assets, including hard surface, organic, vegetation, architectural, and environmental design.
• Over 5 years of experience in AAA console/PC game development, with at least 3 years working in Unreal Engine.
• Proficient in industry-standard software for 3D modeling and high-poly sculpting, such as Maya, Max, ZBrush, Photoshop, or equivalent tools.
• Excellent understanding of Substance Painter or a comparable PBR texture workflow.
• Strong skills in modeling, sculpting, and texturing.
• Ability to artistically interpret concepts or creatively extend beyond initial ideas.
• Solid grasp of traditional art skills and foundational design principles, including shape, form, texture, value, and color.
• Advanced knowledge of contemporary asset art workflows and practices.
• Strong comprehension of hard-surface modeling, UVs, and texturing fundamentals.
• Capability to balance artistic quality and performance within the game engine.
• Quick to learn and adapt to new styles, techniques, and workflows with minimal guidance.
• Ability to collaborate effectively with department leads and across various teams to address artistic and technical challenges.
• Proficient verbal and written communication skills in English.
• Strong mentoring abilities.
• Self-motivated.
• Nice to have: experience with previously shipped AAA sci-fi titles.
• Nice to have: traditional art and graphic design skills, including composition, layout, typography, color, and light.
• Nice to have: familiarity with Marvelous Designer, Fusion360/Moi3D/Plasticity, RizomUV, and Substance Designer.
• Nice to have: experience working with Unreal Engine 5.
• Benefit package fully covered by PCF.
• Insurance company reimburses 100% of claims (up to $1000 per service per year, including individual family coverage).
• Comprehensive dental coverage, including major dental services and orthodontics.
• 4% RRSP matching before tax deductions, fully vested from day one.
• Paid week off during the Winter Holidays.
• 20 paid vacation days and 5 paid sick days.
• Free virtual health and mental well-being sessions included in the plan for members and their dependents.
• Competitive salary with performance-based annual bonuses.
• Opportunities for personal development and the chance to work in a global environment.
• Join a creative team of passionate individuals.
• Remote work option available.
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