Remotery

Senior Asset Artist

Posted Aug 5

This is a fully remote position, open to applicants in Canada.

📋 Description

• Create high-quality environmental assets and props that align technically and artistically with the project's universe and visual direction.

• Deliver work within specified parameters and adhere to workflow pipelines while meeting established deadlines.

• Model inorganic objects and sculpt organic asset kits.

• Address bugs and document R&D case studies in the knowledge base.

• Engage in reviews and apply feedback from leads and colleagues.

• Offer suggestions for enhancing visual quality.

• Share expertise with the team.

• Collaborate on R&D projects to investigate new techniques and improve pipelines and workflows.

• Occasionally assist leads and HR in recruitment initiatives.

• Occasionally support the onboarding process for new hires.

• Model and texture both high-poly and low-poly assets.


⛳️ Requirements

• A strong portfolio demonstrating a variety of 3D assets, including hard surface, organic, vegetation, architectural, and environmental design.

• Over 5 years of experience in AAA console/PC game development, with at least 3 years working in Unreal Engine.

• Proficient in industry-standard software for 3D modeling and high-poly sculpting, such as Maya, Max, ZBrush, Photoshop, or equivalent tools.

• Excellent understanding of Substance Painter or a comparable PBR texture workflow.

• Strong skills in modeling, sculpting, and texturing.

• Ability to artistically interpret concepts or creatively extend beyond initial ideas.

• Solid grasp of traditional art skills and foundational design principles, including shape, form, texture, value, and color.

• Advanced knowledge of contemporary asset art workflows and practices.

• Strong comprehension of hard-surface modeling, UVs, and texturing fundamentals.

• Capability to balance artistic quality and performance within the game engine.

• Quick to learn and adapt to new styles, techniques, and workflows with minimal guidance.

• Ability to collaborate effectively with department leads and across various teams to address artistic and technical challenges.

• Proficient verbal and written communication skills in English.

• Strong mentoring abilities.

• Self-motivated.

• Nice to have: experience with previously shipped AAA sci-fi titles.

• Nice to have: traditional art and graphic design skills, including composition, layout, typography, color, and light.

• Nice to have: familiarity with Marvelous Designer, Fusion360/Moi3D/Plasticity, RizomUV, and Substance Designer.

• Nice to have: experience working with Unreal Engine 5.


🏝️ Benefits

• Benefit package fully covered by PCF.

• Insurance company reimburses 100% of claims (up to $1000 per service per year, including individual family coverage).

• Comprehensive dental coverage, including major dental services and orthodontics.

• 4% RRSP matching before tax deductions, fully vested from day one.

• Paid week off during the Winter Holidays.

• 20 paid vacation days and 5 paid sick days.

• Free virtual health and mental well-being sessions included in the plan for members and their dependents.

• Competitive salary with performance-based annual bonuses.

• Opportunities for personal development and the chance to work in a global environment.

• Join a creative team of passionate individuals.

• Remote work option available.

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