
Principal Combat Designer
Posted Jun 19

Posted Jun 19
This is a fully remote position, open to applicants in Canada.
• Work in close collaboration with the Design Director and other Design Leads to realize and implement the vision for combat design in a dynamic online multiplayer environment.
• Develop and refine advanced player combat mechanics, along with weapons and abilities.
• Engage with Leads and Directors from various disciplines, especially art and engineering, ensuring alignment before commencing the development of mechanics and features.
• Act as an advocate for players, prioritizing the player experience in all design-related decisions.
• A minimum of two shipped AAA titles where you held a role in mechanics design.
• Proficient knowledge of industry-standard design tools, with a strong expertise in Unreal Engine (UE5 is preferred).
• A thorough understanding of the key mechanics and gameplay features present in modern game titles, along with a solid grasp of their functionality.
• Excellent creative and technical problem-solving abilities.
• Outstanding communication skills.
• A generous PTO allowance.
• Studio closure during Summer and Winter holidays (in addition to the PTO allowance).
• Private Medical & Dental Healthcare.
• Private Mental Health scheme.
• A substantial annual Health & Wellbeing allowance.
• Discretionary Studio Bonus.
• High-end technology for your home setup.
• Additional benefits depending on your location.
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