
Lighting Artist
Posted Jul 27

Posted Jul 27
This is a fully remote position, open to applicants in Japan.
β’ Design and produce visually striking and high-quality lighting for environments and cinematics.
β’ Generate lighting that resonates with the project's artistic vision and narrative through mood, tone, and atmosphere.
β’ Create lighting optimized for real-time gaming engines.
β’ Collaborate closely with the Art Director to uphold the overall artistic vision.
β’ Work alongside cross-functional teams throughout the production pipeline to ensure artistic coherence and quality.
β’ Engage in reviews, feedback sessions, and iterative development processes.
β’ Ensure that lighting adheres to performance, memory, and platform-specific criteria across various platforms.
β’ Partner closely with environment, VFX, and technical art teams to integrate lighting with assets and workflows.
β’ Utilize a strong comprehension of lighting for real-time performance.
β’ Maintain quality consistency while working within technical constraints and engine limitations.
β’ Diagnose and resolve both creative and technical lighting issues.
β’ Stay informed about industry trends, emerging technologies, tools, and workflows.
β’ Contribute ideas and enhancements to production processes and pipelines.
β’ Continuously elevate the visual quality and innovation of game art production.
β’ Significant experience as a Lighting Artist in the video game industry, with a robust portfolio demonstrating high-quality real-time game assets.
β’ Profound understanding of lighting, composition, color theory, and visual storytelling.
β’ Experience in creating optimized assets for contemporary real-time game engines like Unreal Engine or Unity.
β’ Strong grasp of lighting tools (Lumen, light baking, and post-processing), performance optimization, and technical constraints across multiple gaming platforms.
β’ Ability to work cooperatively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
β’ Familiarity with game development pipelines and the ability to adapt artistic styles to fit various game genres and target platforms.
β’ Employees have the opportunity to work remotely.
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