Remotery

Level Designer – 4-month contract

atBlackbird InteractiveCA flagCanadaFreelanceUncategorizedMid-levelSenior$80k – $90k/year

Posted 1 day ago

This is a fully remote position, open to applicants in Canada.

πŸ“‹ Description

β€’ Collaborate with the art, engineering, and production teams to support and execute the defined creative vision, raising any questions or inconsistencies that may arise during the development process.

β€’ Adhere to production schedules and constraints, implementing level content in a timely and iterative fashion while communicating potential risks or dependencies to relevant team members.

β€’ Design and construct levels from start to finish, including layout, combat scenarios, traversal mechanics, pacing, player flow, and objectives.

β€’ Develop and implement tactical combat spaces that facilitate flanking, cover usage, squad coordination, sightlines, and various approaches to objectives.

β€’ Script and configure gameplay events, encounters, AI behaviors, triggers, and environmental interactions to enhance mission functionality and player experience.

β€’ Regularly test, debug, and iterate on levels, identifying and resolving issues related to navigation, combat balance, progression barriers, readability, and edge cases.

β€’ Provide constructive responses to feedback, refining layouts, encounters, pacing, and mission flow to enhance clarity, challenge, and the overall player experience.

β€’ Maintain a solid understanding of core gameplay systems and AI behaviors, adjusting layouts and encounters to promote tactical gameplay and accommodate multiple player strategies.


⛳️ Requirements

β€’ A minimum of 5 years of experience in game development, specifically focused on level design within action, shooter, or combat-oriented games.

β€’ Proven experience in shipping at least one title, preferably in the shooter genre, with a comprehensive understanding of the entire content lifecycle from implementation to polish.

β€’ Ability to work independently on assigned content, managing tasks effectively, iterating based on feedback, and resolving implementation challenges in a dynamic production setting.

β€’ Strong collaboration and communication abilities, including working closely with other designers, artists, engineers, and audio partners to create cohesive gameplay experiences.

β€’ Familiarity with level editing and gameplay scripting in Unreal Engine, demonstrating confidence in building, debugging, and maintaining gameplay spaces directly within the engine.

β€’ A robust understanding of combat space design, player navigation, encounter pacing, and environmental readability.


🏝️ Benefits

β€’ Flexible work arrangements

People also viewed

EXL29 min ago

Quality Analyst IV – Diagnosis-Related Group, Healthcare

US flagUnited States OnlyFull-timeUncategorized$70k – $93k/year
ApplyView job
Headspace29 min ago

Licensed Therapist

US flagUnited States OnlyFreelanceUncategorized$82 – $87/year
ApplyView job
Allstate29 min ago

Regional Sales Manager – Pacific Northwest

US flagOregon, +1 more stateFull-timeUncategorized$116k – $145k/year
ApplyView job
Sargent & Lundy29 min ago

Solar PV Construction Site Manager – Field Assignment

US flagUnited States OnlyFull-timeUncategorized$118k – $180.3k/year
ApplyView job
A&O IT Group29 min ago

Field Service Engineer – IT Desktop and Printer Support

GB flagUnited Kingdom OnlyFreelanceUncategorizedΒ£17 – Β£19/hour
ApplyView job
RevCycle, Inc.29 min ago

Client Success Leader

US flagUnited States OnlyFull-timeUncategorized
ApplyView job

Never miss a great job!

Get handpicked remote jobs straight to your inbox weekly.

Trusted by 7,400+ designers