
Lead Level Designer
Posted 4 hours ago

Posted 4 hours ago
This is a fully remote position, open to applicants in California.
• Collaborate with the Design Director to establish the vision and direction for game levels.
• Maintain and elevate the level design quality across various disciplines while balancing project scope and constraints.
• Articulate level objectives and the desired player experience through vision documents, feedback sessions, and presentations.
• Conduct reviews and critiques of levels, offering constructive feedback for improvement.
• Advocate for playtesting and feedback cycles, utilizing data and observations to enhance flow, pacing, and player clarity.
• Define and enhance level design standards, pipelines, workflows, and best practices.
• Lead and mentor level designers by providing guidance, feedback, and coaching.
• Work with production to plan milestone deliverables and create a feasible roadmap.
• Ensure timely execution of level design and escalate issues when clarity or resources are lacking.
• Foster collaboration among design teams and other disciplines while encouraging a culture of open feedback.
• Take ownership of level development from initial pitch and blockout stages to final polish.
• Create layouts, puzzles, traversal spaces, and environmental storytelling that align with gameplay, narrative, and worldbuilding.
• Collaborate with environment artists, gameplay and content design leads, narrative teams, and engineering staff.
• Produce documentation that clearly communicates level objectives, structure, and intended player experience.
• Significant experience, preferably over 10 years, in designing high-quality levels for third-person action-adventure games, including full ownership of major spaces from concept to polish across multiple released titles.
• Proven experience in leading and mentoring level designers, including providing direction, feedback, and supporting their professional growth.
• In-depth knowledge of level design principles, including pacing, layout, flow, and intuitive player guidance through gameplay and narrative.
• Strong proficiency in game engines, particularly Unreal, with hands-on experience from blockout to polish stages.
• Capability to establish a quality standard, communicate it effectively, and ensure adherence to quality benchmarks while managing scope and schedule.
• Experience in planning and tracking level design efforts against milestones and coordinating inter-departmental dependencies.
• Exceptional communication and collaboration skills.
• Proactive in problem-solving and demonstrating initiative.
• Competence in both giving and receiving constructive feedback.
• Opportunities for bonuses.
• Retirement plan matching.
• Comprehensive benefits.
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