
Lead Designer
Posted 20 hours ago

Posted 20 hours ago
This is a fully remote position, open to applicants in Canada.
• Oversee the game design process across one or multiple projects, establishing design direction and ensuring cohesive execution within the team.
• Manage and update design documentation, encompassing pillars, feature specifications, tuning objectives, content guidelines, and playtesting frameworks.
• Collaborate with client stakeholders, internal discipline leaders, and production to synchronize on scope, priorities, milestones, and design quality.
• Lead a team of designers specializing in gameplay, systems, UX, and content design, offering feedback, mentorship, and daily guidance.
• Assist in the creation and maintenance of live content, feature updates, and seasonal or rotating gameplay initiatives.
• Work closely with engineering, art, QA, and production teams to implement, iterate, and refine gameplay systems and player-facing content.
• Facilitate design reviews, playtests, and feedback cycles that enhance clarity, usability, balance, and the overall player experience.
• Aid in diagnosing gameplay issues, regressions, exploits, and problems impacting live players, collaborating with QA and cross-functional teams for solutions.
• Leverage player feedback, qualitative insights, and available data to pinpoint opportunities for enhancing engagement, clarity, and sentiment.
• Identify design risks early on and propose feasible solutions that safeguard quality, timelines, and maintainability.
• Contribute to the establishment of internal design standards, best practices, and enhancements in team processes across the studio.
• A minimum of 6 years of experience in game design, including at least 2 years in a lead or senior design capacity.
• At least one released title as a design lead or senior designer on a commercially available game.
• Comprehensive understanding of gameplay systems, player motivation, progression, balance, pacing, and feedback loops.
• Experience in supporting live or evolving games, including post-launch content, live tuning, or feature iterations.
• Excellent documentation and communication skills, with the ability to produce clear specifications and facilitate productive discussions across disciplines.
• Demonstrated capability to lead and mentor designers in a fast-paced production environment.
• Experience collaborating directly with external partners or clients, adept at managing feedback, expectations, and changing priorities.
• Proficiency in Unreal Engine 5, including hands-on design implementation and iteration within the engine.
• Strong working knowledge of Blueprints for gameplay scripting, prototyping, and feature support.
• Ability to engage in light scripting in C++, particularly in partnership with engineering teams to support gameplay systems and implementation requirements.
• Strong player empathy and an instinct for enhancing real player outcomes through thoughtful design.
• A vibrant and motivated team – you will have the chance for knowledge sharing, learning, and professional development.
• Engaging and challenging tasks – tackle diverse and stimulating issues, connecting with colleagues and our partners.
• Flexible working conditions – remote work opportunities, allowing you to structure your own working day with adaptable hours.
• An opportunity to work within a highly skilled and dynamic team involved in a variety of International Game Production projects, along with an attractive remuneration package and avenues for professional growth.
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