Remotery

Junior 3D Environment Artist

Posted May 6

📋 Description

• Developing photorealistic assets that align with the standards of contemporary AAA projects

• Preparing assets for integration into game engines, ensuring their optimal real-time performance

• Collaborating closely with technical artists and game designers

• Designing and configuring materials, tiles, and decals

• Handling high-poly photogrammetric objects

• Carrying out performance optimization and resolving bugs


⛳️ Requirements

• A relevant higher education degree or a minimum of 1 year of experience as a 3D artist

• Fundamental understanding of the following processes: - Low-poly and high-poly creation (Blender, Maya, ZBrush, 3ds Max)

• Knowledge of the PBR pipeline

• Proficiency in UV mapping

• Experience in baking maps such as normal and AO

• Texturing experience in Substance Painter

• Background in collaborating with artists, designers, and technical experts

• Excellent problem-solving abilities and meticulous attention to detail

• Willingness to learn new tools and technologies

• Self-motivated, independent, and inquisitive

• Language proficiency: Basic English; additional languages are advantageous

• Preferred: Experience with Unreal Engine or Unity

• Strong, high-quality portfolio

• Advanced skills in ZBrush

• Basic understanding of level art and lighting

• Experience in game development companies


🏝️ Benefits

• Opportunity for remote work

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