
Game Engineer – Contract-to-Hire
Posted 6 days ago

Posted 6 days ago
This is a fully remote position, open to applicants in Latin America.
• Develop and launch gameplay features, user interfaces, and systems from design specifications to final release.
• Address bugs and enhance performance, stability, and load times.
• Work closely with design and art teams to transform ideas into playable builds while providing feedback on feasibility and scope.
• Produce clean, tested, and maintainable code.
• Engage in team code reviews.
• Estimate tasks, identify risks early, and keep the team updated through planning and regular communications.
• Contribute to tools, pipelines, and documentation that enhance team efficiency.
• Review code from learners and provide constructive, supportive written feedback.
• Collaborate with the Learning Experience team on tools that support the game development curriculum.
• Participate in occasional community events such as game jams and livestreams.
• Collaborate on the Threadbare roadmap with the senior game engineer, creative director, producer, and contributor community.
• Over 4 years of professional software engineering experience, including hands-on involvement in shipped or live games.
• Proven experience in shipping or maintaining a released game or live product in collaboration with engineers, designers, and artists.
• Proficient with Git-based workflows, code reviews, and navigating an existing codebase.
• Eagerness to mentor early-career game developers through code reviews and written feedback.
• Clear written and verbal communication skills in a remote, asynchronous team environment.
• Familiarity with open-source communities and contribution practices.
• Capability to work independently while knowing when to seek assistance.
• Proficient or fluent in English.
• Experience with the Godot engine and GDScript is a plus.
• Knowledge of accessibility or inclusive design principles in games is preferred.
• Experience in learning or educational games is advantageous.
• Familiarity with analytics, live operations, or build and CI pipelines is desirable.
• Spanish language skills are a plus.
• Interest in expanding access to technology is welcomed.
• Contract-to-hire arrangement with the goal of transitioning to a long-term position.
• Full-time contract engagement (40 hours/week) for 5–6 months.
• Completely remote work.
• Flexible, asynchronous collaboration across multiple time zones.
• Opportunity to work on an open-source, community-driven game.
• Mentorship and collaboration with senior engineers, creative teams, production, learning, and contributors.
• Chance to guide learners and contribute to educational game development initiatives.
• Commitment to equal employment opportunities and an inclusive workplace.
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