
Game Developer
Posted 6 days ago

Posted 6 days ago
This is a fully remote position, open to applicants anywhere in the world.
• Create and develop small-scale gaming projects or interactive scenes using a leading game engine.
• Incorporate realistic gameplay glitches that necessitate comprehensive playtesting and on-screen evaluation.
• Design intricate gameplay feature challenges that utilize various in-game systems and mechanics.
• Prepare clear and succinct briefs for every assigned task.
• Generate thorough reference solutions, encompassing bug resolutions and feature integrations.
• Establish detailed success metrics, which include input sequences, anticipated visual results, and verifiable in-game conditions.
• Perform comprehensive playtesting for each task to ensure reliability and solvability.
• Leverage game development knowledge to train advanced AI systems for game generation and interaction.
• Proven experience in game development, whether in AAA, indie, solo, or serious hobby environments.
• A portfolio or verifiable published work (personal website, itch.io, Steam, GitHub, game jam submissions, or credits from released titles).
• Advanced knowledge of at least one major game engine (Unity, Godot, Unreal), including proficiency with editor tools, scene management, and debugging utilities.
• Familiarity with engine scripting languages such as C#, GDScript, C++, or Blueprints.
• Capability to interpret, troubleshoot, and enhance gameplay mechanics.
• Demonstrated skill in identifying and addressing gameplay challenges through iterative playtesting.
• Strong written communication abilities for composing precise task instructions and acceptance criteria.
• Experience in game QA, technical design, systems design, automated testing, or previous involvement in AI evaluation projects is advantageous.
• 12-month contract
• 40 hours/week
• Remote work available worldwide
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