
Foliage 3D Artist
Posted May 6

Posted May 6
• Develop high-quality trees, bushes, and plants that enliven our environments, utilizing advanced features, tools, and shaders.
• Collaborate with Tech Art and Art Direction to establish foliage requirements while preserving the project's artistic vision.
• Utilize scanned foliage to create realistic textures and models.
• Work alongside the photogrammetry team to ensure accurate and timely delivery of foliage captures.
• Plan tasks in conjunction with Production and the Lead Asset Artist, identifying dependencies and potential risks.
• Regularly communicate progress and review work with the Lead Asset Artist.
• Collaborate across various disciplines to comprehend requirements and propose effective solutions.
• Impressive portfolio demonstrating photorealistic foliage within a game engine.
• Proven expertise in creating intricate foliage from scanned textures.
• Proficiency in SpeedTree, along with familiarity with tools such as Substance and Photoshop.
• Knowledge of photogrammetry and workflows for creating photometric content.
• Solid grasp of environment composition in UE5 or other contemporary game engines.
• Proactive in identifying and conveying issues to stakeholders.
• Strong collaboration skills with a passion for cross-disciplinary teamwork.
• Problem-solving mindset and a drive for innovation.
• Genuine enthusiasm for both creating and playing games.
• Comprehensive private medical care (fully funded by Hogs).
• Sports card (FitProfit card) provided.
• Opportunities for further development through the Hogs Academy.
• Professional mental health support available.
• Language courses offered (Polish and English).
• Opportunity to make a real impact on various facets of the game.
• Supportive team environment with shared knowledge.
• Strong, harmonious team comprised of individuals with positive energy.
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Plug and Play Tech Center
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