Remotery

Foliage 3D Artist

Posted May 6

This is a fully remote position, open to applicants in United States.

📋 Description

• Develop high-quality trees, bushes, and plants that enliven our environments, utilizing advanced features, tools, and shaders.

• Collaborate with Tech Art and Art Direction to establish foliage requirements while preserving the project's artistic vision.

• Utilize scanned foliage to create realistic textures and models.

• Work alongside the photogrammetry team to ensure accurate and timely delivery of foliage captures.

• Plan tasks in conjunction with Production and the Lead Asset Artist, identifying dependencies and potential risks.

• Regularly communicate progress and review work with the Lead Asset Artist.

• Collaborate across various disciplines to comprehend requirements and propose effective solutions.


⛳️ Requirements

• Impressive portfolio demonstrating photorealistic foliage within a game engine.

• Proven expertise in creating intricate foliage from scanned textures.

• Proficiency in SpeedTree, along with familiarity with tools such as Substance and Photoshop.

• Knowledge of photogrammetry and workflows for creating photometric content.

• Solid grasp of environment composition in UE5 or other contemporary game engines.

• Proactive in identifying and conveying issues to stakeholders.

• Strong collaboration skills with a passion for cross-disciplinary teamwork.

• Problem-solving mindset and a drive for innovation.

• Genuine enthusiasm for both creating and playing games.


🏝️ Benefits

• Comprehensive private medical care (fully funded by Hogs).

• Sports card (FitProfit card) provided.

• Opportunities for further development through the Hogs Academy.

• Professional mental health support available.

• Language courses offered (Polish and English).

• Opportunity to make a real impact on various facets of the game.

• Supportive team environment with shared knowledge.

• Strong, harmonious team comprised of individuals with positive energy.

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