Remotery

Environment Artist

atTriiodide StudiosUS flagUnited StatesFreelance3D ArtistMid-levelSenior$50 – $75/hour

Posted May 6

📋 Description

• Design environment assets with realistic detail that are optimized for real-time performance in Unreal Engine 5 (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing).

• Deconstruct real-world liminal spaces into modular assets that can be assembled to create immersive in-game environments.

• Develop modular kits, trim sheets, decals, and master materials intended for procedural placement and effective world-building.

• Set up lighting and material configurations that enhance the mood and tone of the game.

• Work alongside design and technical teams to ensure environmental assets fulfill gameplay and performance standards.

• Engage in internal art reviews and offer constructive feedback to ensure project consistency.

• Confirm that all work adheres to the project's defined visual and technical guidelines.


⛳️ Requirements

• Over 3 years of professional experience as an Environment Artist in the game development industry.

• A strong portfolio showcasing realistic or atmospheric 3D environments, including samples of procedural generation or tool-assisted world-building.

• Proficient in Unreal Engine 5, Substance 3D Painter/Designer, Maya or Blender, and Photoshop.

• Expertise in asset creation using Nanite, Virtual Textures, and Hardware Raytracing.

• Experience in modular asset workflows and optimization for real-time performance.

• Strong understanding of composition, lighting, scale, and color theory.

• Excellent communication abilities and a collaborative approach.

• A passion for environmental storytelling and creating atmospheric worlds.


🏝️ Benefits

• Flexible remote or hybrid work arrangements.

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