
Character Artist – Photoreal Heads
Posted May 6

Posted May 6
• Develop high-quality 3D human head models that accurately reflect likeness using reference images or scanning data.
• Sculpt intricate facial shapes grounded in a solid comprehension of human anatomy, bone structures, and skin surface details.
• Utilize Texture XYZ maps and advanced texturing techniques to create lifelike skin textures.
• Process scan heads and photogrammetry data, refining them into polished, production-ready meshes.
• Create clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) suitable for real-time engines.
• Execute hair card placement for realistic head grooming, ensuring appropriate flow, variation, and density.
• Collaborate with modeling, rigging, texturing, grooming, and animation teams to facilitate seamless asset integration.
• Optimize assets for real-time engines (Unreal Engine, Unity) while maintaining quality standards.
• Uphold high artistic standards and adhere to production timelines.
• Comprehensive understanding of human anatomy, particularly facial structure, proportions, and muscle groups.
• Demonstrated capability to achieve realistic or stylized head likeness with high precision.
• Strong experience with Texture XYZ maps and workflows based on scanning techniques.
• Familiarity with the creation and placement of hair cards for real-time characters.
• Proficiency in ZBrush for sculpting tasks.
• Solid knowledge of Substance Painter, Mari, and Photoshop for texturing processes.
• Experience in 3D scan cleanup and photogrammetry practices.
• Understanding of PBR workflows and map baking pipelines.
• Familiarity with real-time engines (Unreal/Unity).
• Keen attention to detail and a strong passion for realism.
• Ability to accept feedback and iterate quickly.
• Competitive salary and performance-based bonuses.
• Opportunities for professional growth and development.
• Collaborative and creative work environment.
• Access to the latest tools and technologies in 3D modeling.
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