
Character Artist
Posted Oct 14

Posted Oct 14
This is a fully remote position, open to applicants in Canada.
• Create character models under the supervision of the Art Director and Lead Character Artist, emphasizing anatomy and maintaining consistent quality and style.
• Execute the artistic vision for characters based on provided designs, concepts, and descriptions.
• Work alongside the Art Director and Lead Character Artist to establish an efficient character production pipeline that adheres to engine constraints.
• Design, model, and texture high-quality 3D characters, concentrating on anatomy, proportions, scale, and skeletal frameworks.
• Develop character models that express personality through morphology, silhouette, and facial expressions.
• Collaborate with concept artists, animators, game designers, and VFX artists to achieve or surpass visual targets.
• Assist in character development processes that align with creative direction, technical limitations, and production timelines.
• Engage in discussions focused on technical and aesthetic problem-solving.
• Enhance workflow efficiency and provide documented feedback on in-house tools.
• Keep abreast of industry best practices and trends, integrating them into the project while sharing insights with colleagues across projects.
• Mentor and provide training for junior artists.
• Undertake additional ad-hoc responsibilities as required.
• 4-7+ years of experience in AAA console and/or PC games, with at least 2 shipped titles as a Character Artist.
• Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design, or a related field, and/or equivalent experience.
• Ability to create stylized realism that can be showcased in your portfolio.
• Exceptional knowledge of human and animal anatomy, including form, structure, silhouette, and organic movement.
• Strong understanding of character modeling, texturing, and lighting in game development.
• Extensive knowledge of major 3D software such as 3ds Max or Maya, Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, and Marvelous Designer.
• Proven experience in designing and developing fantasy characters and creatures.
• Strong skills in creating and manipulating texture maps with a solid understanding of UV space.
• Capability to create characters with finished, rough, or no concept art while aligning with the project’s style.
• Proficient in integrating characters into Unreal Engine 5.
• Advanced experience with material shader systems for character design.
• Familiarity with groom strands and hair cards for both in-game and cinematic characters.
• Competence in clothing and hard-surface modeling.
• Understanding of animation topology, rigging, and skinning.
• Intermediate to Senior level experience; Intermediate requires 4+ years and Senior requires 7+ years.
• Flexible schedules and remote working options.
• People-centered events and initiatives.
• Competitive salary.
• Engaging and meaningful projects.
• Opportunities for career advancement.
• Education and training grants.
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