Remotery

Associate Product Manager – LiveOps, Economy

Posted Jul 14

This is a fully remote position, open to applicants in Canada.

📋 Description

• Collaborate with Product and leadership to establish goals, success metrics, and maintain clear decision records.

• Continuously update and refine rules, restrictions, and balance lists based on team feedback and data analysis.

• Suggest, assess, and authorize changes to gameplay or systems as necessary.

• Analyze the economy and content using playtest data and player feedback to achieve design objectives.

• Define and adjust economic models in alignment with product and market objectives, including reward pacing.

• Identify new content or features, transform them into user stories, and prioritize the development backlog.

• Prepare necessary materials and obtain stakeholder approval across Product and Game Design.

• Coordinate player-facing communications with the Marketing and Community teams.

• Set up and manage live tools for configuring test builds and events across various environments.

• Iterate on features and economies through methodical testing and data analysis.

• Oversee release readiness, including staging, content lock, and production submissions.

• Monitor outcomes, document insights, and incorporate improvements into future project roadmaps.


⛳️ Requirements

• A minimum of 2 years in product management for games, with a focus on LiveOps and practical systems or economy design.

• Demonstrated success in launching live events or re-runs and iterating based on data and feedback.

• Strong foundational knowledge in game design, encompassing systems, balance, and progression.

• Ability to convert goals into detailed specifications, user stories, and acceptance criteria.

• Experience in defining and fine-tuning economies, rewards, and balancing grind versus reward pacing.

• Proficient in conducting structured playtests and translating insights into actionable modifications.

• Adept at cross-functional leadership, working collaboratively with Design, Engineering, QA, Art, and Marketing teams.

• Excellent documentation skills in Confluence or similar platforms, along with clear asynchronous communication.

• Proficient in Jira or comparable project management workflows, roadmaps, and backlog prioritization.

• Data literate, comfortable with spreadsheets and basic SQL or analytics tools for KPI evaluation.

• Experience in preparing stakeholder presentations and obtaining approvals on project scope and modifications.

• Player-first mindset, with strong UX intuition and the ability to derive insights from player outcomes.

• Capability to configure event tooling or other live-ops pipelines across Development, Staging, and Production.

• Bonus:

• Experience with collectible, card, or ban-list-driven games or competitive modes.

• Familiarity with A/B testing or experimental design for balance and economic adjustments.

• Understanding of monetization design and sensitivity to player trust.

• Comfortable coordinating player-facing communications with Marketing or Community teams.

• Portfolio or samples showcasing design documents, change logs, and outcome metrics.


🏝️ Benefits

• **We offer:**

• A strong and passionate team – providing opportunities for knowledge sharing, learning, and personal professional growth.

• Engaging and challenging tasks – addressing a variety of complex issues and interacting with colleagues and partners.

• Flexible working conditions – remote work options and the ability to design your own schedule with adaptable hours.

• An opportunity to be part of a highly skilled and dynamic team engaging with a diverse array of International Game Production projects, along with a competitive compensation package and avenues for professional development.

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